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An additional potential factor to no rotation being present could be Terasology/Behaviors#51 or more precisely the source model being the wrong way round in order to work in the cases where we use Behaviors.
The text was updated successfully, but these errors were encountered:
@skaldarnar found out during testing that this actually only applies to gooeys spawned with the spawnPrefab command. The ones produced as part of the enemy waves move forwards...
Any way, I stil didn't see any rotation being applied in MovementSystem so let's keep this open as a todo item.
Currently, the Gooeys walk backwards towards their goal.
This is most likely due to them not being rotated in https://github.com/Terasology/GooeyDefence/blob/develop/src/main/java/org/terasology/gooeyDefence/movement/MovementSystem.java#L91.
An additional potential factor to no rotation being present could be Terasology/Behaviors#51 or more precisely the source model being the wrong way round in order to work in the cases where we use
Behaviors
.The text was updated successfully, but these errors were encountered: