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Rotate entities on movement #47

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jdrueckert opened this issue Nov 29, 2020 · 2 comments
Open

Rotate entities on movement #47

jdrueckert opened this issue Nov 29, 2020 · 2 comments
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Type: Improvement Request for or addition/enhancement of a feature

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@jdrueckert
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jdrueckert commented Nov 29, 2020

Currently, the Gooeys walk backwards towards their goal.
This is most likely due to them not being rotated in https://github.com/Terasology/GooeyDefence/blob/develop/src/main/java/org/terasology/gooeyDefence/movement/MovementSystem.java#L91.

An additional potential factor to no rotation being present could be Terasology/Behaviors#51 or more precisely the source model being the wrong way round in order to work in the cases where we use Behaviors.

@jdrueckert jdrueckert added the Type: Improvement Request for or addition/enhancement of a feature label Nov 29, 2020
@jdrueckert
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FYI: @syntaxi

@jdrueckert
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@skaldarnar found out during testing that this actually only applies to gooeys spawned with the spawnPrefab command. The ones produced as part of the enemy waves move forwards...
Any way, I stil didn't see any rotation being applied in MovementSystem so let's keep this open as a todo item.

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