Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Strange behaviour when Inferno generated at lower Y levels #1

Open
iojw opened this issue Jan 23, 2017 · 0 comments
Open

Strange behaviour when Inferno generated at lower Y levels #1

iojw opened this issue Jan 23, 2017 · 0 comments

Comments

@iojw
Copy link
Member

iojw commented Jan 23, 2017

Not a serious issue as it doesn't affect the module at all, but just noting it down here.

Earlier back in the initial testing, I had set the Y value of the dimension at around -2,000,000.

This caused strange behaviour when the player entered the dimension. I tested further and it seems that at extremely low Y levels, the player would just fall through the blocks as though they weren't there. At slightly higher Y levels around ~-1,000,000, I found that the player often got stuck in the blocks when walking along a level surface in the alt dimension. Occasionally, ghost would also stop working, whereby I could only move forward and backwards (spacebar and ctrl would do nothing to change the height)

The problem seemed to disappear at higher than negative 1 million, which is why I ultimately went with -100,000 depth.

You can test this out in game simply by changing the INFERNO_DEPTH under InfernoWorldGenerator.java

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant