Notify players when finding city #185
Labels
Category: Gameplay Content
Requests, Issues and Changes targeting gameplay mechanics and content
Good First Issue
Good for learners that are new to Terasology
Size: S
Small effort likely only affecting a single area and requiring little to no research
Topic: UI/UX
Requests, Issues and Changes related to screens, artwork, sound and overall user experience
Type: Improvement
Request for or addition/enhancement of a feature
When finding a city, sometimes buildings take a while to be generated so the only indicator of having found a city is the city's name floating high above the player. This can easily be overlooked, so one idea would be to add a notification that pops up when a player finds a city.
For the time being, I can even imagine that it would be interesting for other players as well if a player found a city, so this information could be broadcast and the notification be created for every client.
For the notifications I'd recommend using the
Notifications
module.For finding a suitable event to cause the notification to show up, I'd suggest looking in the
DynamicCities
andCities
modules for the respective code path or event that indicates the player having found a city. If there's no event yet, we should consider creating and using one.The text was updated successfully, but these errors were encountered: