- Clone
https://github.com/SoftwareGuy/ENet-CSharp
- Go into the
Source/Managed
folder and rundotnet build
- Grab the
ENet-CSharp.dll
fromSource\Managed\bin\Debug\netcoreapp3.1
and add it to your .vscode references in the game server directory - Go to the game server directory and run the server with
dotnet run
-
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The game server handles all game related networking events.
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The-MMORPG-Project/game-server
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The game server handles all game related networking events.
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