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barrel.go
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barrel.go
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/*
Copyright (C) 2021 Alexander Lunsford
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package main
import (
"image"
"github.com/thetophatdemon/feta-feles-rebirth/vmath"
)
type Barrel struct {
health int
}
var sprBarrel *Sprite
var sprBarrelDamaged *Sprite
func init() {
sprBarrel = NewSprite(image.Rect(16, 128, 32, 144), vmath.NewVec(-8.0, -8.0), false, false, 0)
sprBarrelDamaged = NewSprite(image.Rect(0, 144, 16, 160), vmath.NewVec(-8.0, -8.0), false, false, 0)
}
var barrelCtr *ObjCtr
func init() {
barrelCtr = NewObjCtr()
}
func AddBarrel(game *Game, x, y float64) *Object {
barrelCtr.Inc()
return game.AddObject(&Object{
pos: vmath.NewVec(x, y), radius: 6.0, colType: CT_BARREL,
sprites: []*Sprite{sprBarrel},
drawPriority: -1,
components: []Component{&Barrel{
health: 40,
}},
})
}
func (brl *Barrel) Update(game *Game, obj *Object) {
if brl.health < 20 {
obj.sprites[0] = sprBarrelDamaged
} else {
obj.sprites[0] = sprBarrel
}
}
func (brl *Barrel) OnCollision(game *Game, obj, other *Object) {
if brl.health > 0 {
if other.HasColType(CT_SHOT) {
brl.health -= 10
}
if other.HasColType(CT_EXPLOSION) {
brl.health -= 20
}
}
if brl.health <= 0 && !obj.removeMe {
obj.removeMe = true
barrelCtr.Dec()
AddExplosion(game, obj.pos.X, obj.pos.Y)
}
}