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blocktint.go
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blocktint.go
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// Copyright 2015 Matthew Collins
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package steven
import (
"fmt"
"image"
icolor "image/color"
"image/png"
"github.com/thinkofdeath/steven/console"
"github.com/thinkofdeath/steven/resource"
)
var (
grassBiomeColors *image.NRGBA
foliageBiomeColors *image.NRGBA
)
func loadBiomes() {
grassBiomeColors = loadBiomeColors("grass")
foliageBiomeColors = loadBiomeColors("foliage")
}
func loadBiomeColors(name string) *image.NRGBA {
f, err := resource.Open("minecraft", fmt.Sprintf("textures/colormap/%s.png", name))
if err != nil {
console.Text("loading biome colors: %s", err)
return image.NewNRGBA(image.Rect(0, 0, 256, 256))
}
defer f.Close()
img, err := png.Decode(f)
if err != nil {
panic(err)
}
i, ok := img.(*image.NRGBA)
if !ok {
i = convertImage(img)
}
return i
}
func convertImage(img image.Image) *image.NRGBA {
width, height := img.Bounds().Dx(), img.Bounds().Dy()
pix := make([]byte, width*height*4)
for y := 0; y < height; y++ {
for x := 0; x < width; x++ {
col := icolor.NRGBAModel.Convert(img.At(x, y)).(icolor.NRGBA)
index := (y*width + x) * 4
pix[index] = col.R
pix[index+1] = col.G
pix[index+2] = col.B
pix[index+3] = col.A
}
}
i := image.NewNRGBA(img.Bounds())
i.Pix = pix
return i
}