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void init_level(int Tick, SDL_Surface *screen, struct character **chars, struct character **player, struct character **boss, struct character **Woody, struct projectile **projs);
int spawn_or_kill (int Tick, SDL_Surface *screen, struct character **chars, struct character *player, struct character **Woody, struct character **boss, int *enemies_killed, bool *levelup, bool *retry, struct projectile **projs);
void Total_hp(struct character *chars, enum side side, long *hp, long *maxhp);