From e98545a85289e124e776c033bc2860624bd7df09 Mon Sep 17 00:00:00 2001 From: Yotam Mann Date: Thu, 3 Oct 2019 17:34:18 -0400 Subject: [PATCH] removing js file --- Tone/instrument/FMSynth.js | 211 ------------------------------------- 1 file changed, 211 deletions(-) delete mode 100644 Tone/instrument/FMSynth.js diff --git a/Tone/instrument/FMSynth.js b/Tone/instrument/FMSynth.js deleted file mode 100644 index 5bfc05c65..000000000 --- a/Tone/instrument/FMSynth.js +++ /dev/null @@ -1,211 +0,0 @@ -import Tone from "../core/Tone"; -import "../instrument/Synth"; -import "../signal/Signal"; -import "../signal/Multiply"; -import "../instrument/Monophonic"; - -/** - * @class FMSynth is composed of two Tone.Synths where one Tone.Synth modulates - * the frequency of a second Tone.Synth. A lot of spectral content - * can be explored using the modulationIndex parameter. Read more about - * frequency modulation synthesis on Sound On Sound: [Part 1](https://web.archive.org/web/20160403123704/http://www.soundonsound.com/sos/apr00/articles/synthsecrets.htm), [Part 2](https://web.archive.org/web/20160403115835/http://www.soundonsound.com/sos/may00/articles/synth.htm). - * - * - * @constructor - * @extends {Tone.Monophonic} - * @param {Object} [options] the options available for the synth - * see defaults below - * @example - * var fmSynth = new Tone.FMSynth().toMaster(); - * fmSynth.triggerAttackRelease("C5", "4n"); - */ -Tone.FMSynth = function(options){ - - options = Tone.defaultArg(options, Tone.FMSynth.defaults); - Tone.Monophonic.call(this, options); - - /** - * The carrier voice. - * @type {Tone.Synth} - * @private - */ - this._carrier = new Tone.Synth(options.carrier); - this._carrier.volume.value = -10; - - /** - * The carrier's oscillator - * @type {Tone.Oscillator} - */ - this.oscillator = this._carrier.oscillator; - - /** - * The carrier's envelope - * @type {Tone.Oscillator} - */ - this.envelope = this._carrier.envelope.set(options.envelope); - - /** - * The modulator voice. - * @type {Tone.Synth} - * @private - */ - this._modulator = new Tone.Synth(options.modulator); - this._modulator.volume.value = -10; - - /** - * The modulator's oscillator which is applied - * to the amplitude of the oscillator - * @type {Tone.Oscillator} - */ - this.modulation = this._modulator.oscillator.set(options.modulation); - - /** - * The modulator's envelope - * @type {Tone.Oscillator} - */ - this.modulationEnvelope = this._modulator.envelope.set(options.modulationEnvelope); - - /** - * The frequency control. - * @type {Frequency} - * @signal - */ - this.frequency = new Tone.Signal(440, Tone.Type.Frequency); - - /** - * The detune in cents - * @type {Cents} - * @signal - */ - this.detune = new Tone.Signal(options.detune, Tone.Type.Cents); - - /** - * Harmonicity is the ratio between the two voices. A harmonicity of - * 1 is no change. Harmonicity = 2 means a change of an octave. - * @type {Positive} - * @signal - * @example - * //pitch voice1 an octave below voice0 - * synth.harmonicity.value = 0.5; - */ - this.harmonicity = new Tone.Multiply(options.harmonicity); - this.harmonicity.units = Tone.Type.Positive; - - /** - * The modulation index which essentially the depth or amount of the modulation. It is the - * ratio of the frequency of the modulating signal (mf) to the amplitude of the - * modulating signal (ma) -- as in ma/mf. - * @type {Positive} - * @signal - */ - this.modulationIndex = new Tone.Multiply(options.modulationIndex); - this.modulationIndex.units = Tone.Type.Positive; - - /** - * the node where the modulation happens - * @type {GainNode} - * @private - */ - this._modulationNode = new Tone.Gain(0); - - //control the two voices frequency - this.frequency.connect(this._carrier.frequency); - this.frequency.chain(this.harmonicity, this._modulator.frequency); - this.frequency.chain(this.modulationIndex, this._modulationNode); - this.detune.fan(this._carrier.detune, this._modulator.detune); - this._modulator.connect(this._modulationNode.gain); - this._modulationNode.connect(this._carrier.frequency); - this._carrier.connect(this.output); - this._readOnly(["frequency", "harmonicity", "modulationIndex", "oscillator", "envelope", "modulation", "modulationEnvelope", "detune"]); -}; - -Tone.extend(Tone.FMSynth, Tone.Monophonic); - -/** - * @static - * @type {Object} - */ -Tone.FMSynth.defaults = { - "harmonicity" : 3, - "modulationIndex" : 10, - "detune" : 0, - "oscillator" : { - "type" : "sine" - }, - "envelope" : { - "attack" : 0.01, - "decay" : 0.01, - "sustain" : 1, - "release" : 0.5 - }, - "modulation" : { - "type" : "square" - }, - "modulationEnvelope" : { - "attack" : 0.5, - "decay" : 0.0, - "sustain" : 1, - "release" : 0.5 - } -}; - -/** - * trigger the attack portion of the note - * - * @param {Time} [time=now] the time the note will occur - * @param {number} [velocity=1] the velocity of the note - * @returns {Tone.FMSynth} this - * @private - */ -Tone.FMSynth.prototype._triggerEnvelopeAttack = function(time, velocity){ - time = this.toSeconds(time); - //the envelopes - this._carrier._triggerEnvelopeAttack(time, velocity); - this._modulator._triggerEnvelopeAttack(time); - return this; -}; - -/** - * trigger the release portion of the note - * - * @param {Time} [time=now] the time the note will release - * @returns {Tone.FMSynth} this - * @private - */ -Tone.FMSynth.prototype._triggerEnvelopeRelease = function(time){ - time = this.toSeconds(time); - this._carrier._triggerEnvelopeRelease(time); - this._modulator._triggerEnvelopeRelease(time); - return this; -}; - -/** - * clean up - * @returns {Tone.FMSynth} this - */ -Tone.FMSynth.prototype.dispose = function(){ - Tone.Monophonic.prototype.dispose.call(this); - this._writable(["frequency", "harmonicity", "modulationIndex", "oscillator", "envelope", "modulation", "modulationEnvelope", "detune"]); - this._carrier.dispose(); - this._carrier = null; - this._modulator.dispose(); - this._modulator = null; - this.frequency.dispose(); - this.frequency = null; - this.detune.dispose(); - this.detune = null; - this.modulationIndex.dispose(); - this.modulationIndex = null; - this.harmonicity.dispose(); - this.harmonicity = null; - this._modulationNode.dispose(); - this._modulationNode = null; - this.oscillator = null; - this.envelope = null; - this.modulationEnvelope = null; - this.modulation = null; - return this; -}; - -export default Tone.FMSynth; -