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Tone.Filter includes a number of other AudioNodes which enables the rolloff factor to be more than the default of -12db/octave. It seems like at some point over a few thousand AudioNodes the Web Audio API implementations just gives up trying to process.
The solution here would either be to write a simpler wrapper around the BiquadFilterNode which doesn't include the rolloff factor or just use the native Web Audio APIs and Tone.connect to connect things up.
adding Tone.BiquadFilter which is a basic wrapper around the BiquadFilterNode so should perform exactly the same as the WAA BiquadFilterNode but with the unit-conversions of Tone.Param
It appears that if a relatively large number of
Tone.Filter
objects are created, audio becomes completely silent.Here's a reproduction.
Notes about it:
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