Skip to content

Latest commit

 

History

History
903 lines (635 loc) · 34.3 KB

BUILD.md

File metadata and controls

903 lines (635 loc) · 34.3 KB

Build Instructions

Index

  1. Requirements
  2. Building
  3. Contributing
  4. Repository Content
  5. Repository Set-Up
  6. Windows Build
  7. Linux Build
  8. Android Build
  9. MacOS build

Requirements

  1. Python >= 3.7 (3.6 may work, 3.5 and earlier is not supported)
  2. CMake >= 3.17.2
  3. C++ >= c++17 compiler. See platform-specific sections below for supported compiler versions.

Building

NOTE: See this first if you are also building the tests.

# One-time generation
mkdir build # Arbitrary build directory
cd build

# Run './scripts/update_deps.py --help' for more information
# NOTE: You can alternatively set -DUPDATE_DEPS=ON during cmake generation
#       to have a cmake target automatically run this as needed.
python3 ../scripts/update_deps.py --dir ../external --arch x64 --config debug

# NOTE: If using -DUPDATE_DEPS=ON, CMAKE_BUILD_TYPE is used to determine the build type
#       of external dependencies. For generators such as Visual Studio that usually ignore
#       CMAKE_BUILD_TYPE, it's a good idea to still set CMAKE_BUILD_TYPE in this case to control
#       the build type of dependencies. If you want a "mix" (e.g., Release dependencies, Debug VEL),
#       you will want to use `update_deps.py` manually.
cmake -C ../external/helper.cmake -DCMAKE_BUILD_TYPE=Debug ..

# Building
cmake --build . --config Debug

Note the -C ../external/helper.cmake argument passed to cmake. This is necessary when calling the update_deps.py script manually. See below for more details.

These are general instructions that should "just work" on Windows and Linux. For platform-specific build instructions, see the appropriate <Platform> Build section below.

Contributing to the Repository

If you intend to contribute, the preferred work flow is for you to develop your contribution in a fork of this repository in your GitHub account and then submit a pull request. Please see the CONTRIBUTING.md file in this repository for more details.

Repository Content

This repository contains the source code necessary to build the Vulkan Extension layers and their tests.

Installed Files

The install target installs the following files under the directory indicated by install_dir:

  • install_dir/lib : The Vulkan Extension layer libraries
  • install_dir/share/vulkan/explicit_layer.d : The Vulkan Extension layer JSON files (Linux and MacOS)

Repository Set-Up

Display Drivers

This repository does not contain a Vulkan-capable driver. You will need to obtain and install a Vulkan driver from your graphics hardware vendor or from some other suitable source if you intend to run Vulkan applications.

Download the Repository

To create your local git repository:

git clone https://github.com/KhronosGroup/Vulkan-ExtensionLayer.git

Repository Dependencies

This repository attempts to resolve some of its dependencies by using components found from the following places, in this order:

  1. CMake or Environment variable overrides (e.g., -DVULKAN_HEADERS_INSTALL_DIR)
  2. LunarG Vulkan SDK, located by the VULKAN_SDK environment variable
  3. System-installed packages, mostly applicable on Linux

Dependencies that cannot be resolved by the SDK or installed packages must be resolved with the "install directory" override and are listed below. The "install directory" override can also be used to force the use of a specific version of that dependency.

Alternatively, an automated method for obtaining and installing repo dependencies is provided, and described below, in Building Dependent Repositories...

Vulkan-Headers

This repository has a required dependency on the Vulkan Headers repository. You must clone the headers repository and build its install target before building this repository. The Vulkan-Headers repository is required because it contains the Vulkan API definition files (registry) that are required to build the Extension layers. You must also take note of the headers' install directory and pass it on the CMake command line for building this repository, as described below.

SPIRV-Headers

The extension layer tests depend on the SPIRV-Headers repository. You must clone the SPIRV-Headers repository and build its install target. Follow the build instructions in the SPIRV-Headers README.md file. You must also take note of the SPIRV-headers install directory and pass it on the CMake command line for building this repository, as described below.

SPIRV-Tools

The extension layer tests depend on the SPIRV-Tools repository. You must clone the SPIRV-Tools repository and build its install target. Follow the build instructions in the SPIRV-Tools README.md file. You must also take note of the SPIRV-Tools install directory and pass it on the CMake command line for building this repository, as described below.

glslang

The extension layer tests depend on the glslang repository. You must clone the glslang repository and build its install target. Follow the build instructions in the glslang README.md file. You must also take note of the glslang install directory and pass it on the CMake command line for building this repository, as described below.

Google Test

The Extension layer tests depend on the Google Test. To build the tests, pass the -DBUILD_TESTS=ON option when generating the project:

cmake ... -DUPDATE_DEPS=ON -DBUILD_TESTS=ON ...

This will ensure googletest is downloaded and the appropriate version is used.

Vulkan-Loader

The Extension layer tests depend on the Vulkan loader when they execute and so a loader is needed only if the tests are built and run.

A loader can be used from an installed LunarG SDK, an installed Linux package, or from a driver installation on Windows.

If a loader is not available from any of these methods and/or it is important to use a loader built from a repository, then you must build the Vulkan-Loader repository with its install target. Take note of its install directory location and pass it on the CMake command line for building this repository, as described below.

If you do not intend to run the tests, you do not need a Vulkan loader.

Build and Install Directories

A common convention is to place the build directory in the top directory of the repository with a name of build and place the install directory as a child of the build directory with the name install. The remainder of these instructions follow this convention, although you can use any name for these directories and place them in any location (see option --dir in the notes).

Building Dependent Repositories with Known-Good Revisions

There is a Python utility script, scripts/update_deps.py, that you can use to gather and build the dependent repositories mentioned above. This script uses information stored in the scripts/known_good.json file to check out dependent repository revisions that are known to be compatible with the revision of this repository that you currently have checked out. As such, this script is useful as a quick-start tool for common use cases and default configurations.

For all platforms, start with:

git clone git@github.com:KhronosGroup/Vulkan-ExtensionLayer.git
cd Vulkan-ExtensionLayer
mkdir build
cd build

For 64-bit Linux and MacOS, continue with:

../scripts/update_deps.py
cmake -C helper.cmake ..
cmake --build .

For 64-bit Windows, continue with:

..\scripts\update_deps.py --arch x64
cmake -A x64 -C helper.cmake ..
cmake --build .

For 32-bit Windows, continue with:

..\scripts\update_deps.py --arch Win32
cmake -A Win32 -C helper.cmake ..
cmake --build .

Please see the more detailed build information later in this file if you have specific requirements for configuring and building these components.

Notes

  • You may need to adjust some of the CMake options based on your platform. See the platform-specific sections later in this document.
  • When using update_deps.py to change architectures (x64, Win32...) or build configurations (debug, release...) it is strongly recommended to add the '--clean-repo' parameter. This ensures compatibility among dependent components. dependent components will produce consistent build artifacts.
  • The update_deps.py script fetches and builds the dependent repositories in the current directory when it is invoked. In this case, they are built in the build directory.
  • The build directory is also being used to build this (Vulkan-ExtensionLayer) repository. But there shouldn't be any conflicts inside the build directory between the dependent repositories and the build files for this repository.
  • The --dir option for update_deps.py can be used to relocate the dependent repositories to another arbitrary directory using an absolute or relative path.
  • The update_deps.py script generates a file named helper.cmake and places it in the same directory as the dependent repositories (build in this case). This file contains CMake commands to set the CMake *_INSTALL_DIR variables that are used to point to the install artifacts of the dependent repositories. You can use this file with the cmake -C option to set these variables when you generate your build files with CMake. This lets you avoid entering several *_INSTALL_DIR variable settings on the CMake command line.
  • If using "MINGW" (Git For Windows), you may wish to run winpty update_deps.py in order to avoid buffering all of the script's "print" output until the end and to retain the ability to interrupt script execution.
  • Please use update_deps.py --help to list additional options and read the internal documentation in update_deps.py for further information.

Generated source code

This repository contains generated source code in the utils/generated directory which is not intended to be modified directly. Instead, changes should be made to the corresponding generator in the scripts directory. The source files can then be regenerated using scripts/generate_source.py:

python3 scripts/generate_source.py PATH_TO_VULKAN_HEADERS_REGISTRY_DIR

// Example
python3 scripts/generate_source.py external/Vulkan-Headers/registry/

A helper CMake target VulkanEL_generated_source is also provided to simplify the invocation of scripts/generate_source.py from the build directory:

cmake --build . --target VulkanEL_generated_source

Build Options

When generating native platform build files through CMake, several options can be specified to customize the build. Some of the options are binary on/off options, while others take a string as input. The following is a table of all on/off options currently supported by this repository:

Option Platform Default Description
BUILD_LAYERS All ON Controls whether or not the Extension layers are built.
BUILD_LAYER_SUPPORT_FILES All OFF Controls whether or not layer support files are installed.
BUILD_TESTS All ??? Controls whether or not the Extension layer tests are built. The default is ON
INSTALL_TESTS All OFF Controls whether or not the Extension layer tests are installed. This option is only available when a copy of Google Test is available
BUILD_WERROR All ON Controls whether or not to treat compiler warnings as errors.
BUILD_WSI_XCB_SUPPORT Linux ON Build the components with XCB support.
BUILD_WSI_XLIB_SUPPORT Linux ON Build the components with Xlib support.
BUILD_WSI_WAYLAND_SUPPORT Linux ON Build the components with Wayland support.

The following is a table of all string options currently supported by this repository:

Option Platform Default Description
CMAKE_OSX_DEPLOYMENT_TARGET MacOS 10.12 The minimum version of MacOS for loader deployment.

These variables should be set using the -D option when invoking CMake to generate the native platform files.

Building On Windows

Windows Development Environment Requirements

  • Windows
    • Any Personal Computer version supported by Microsoft
  • Microsoft Visual Studio
    • Versions
    • The Community Edition of each of the above versions is sufficient, as well as any more capable edition.
  • CMake 3.17.2 is recommended.
    • Use the installer option to add CMake to the system PATH
  • Git Client Support

Windows Build - Microsoft Visual Studio

The general approach is to run CMake to generate the Visual Studio project files. Then either run CMake with the --build option to build from the command line or use the Visual Studio IDE to open the generated solution and work with the solution interactively.

Windows Quick Start

cd Vulkan-ExtensionLayer
mkdir build
cd build
cmake -A x64 -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
             -DGLSLANG_INSTALL_DIR=absolute_path_to_install_dir \
             -DSPIRV_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
             -DSPIRV_TOOLS_INSTALL_DIR=absolute_path_to_install_dir \
             ..
cmake --build .

The above commands instruct CMake to find and use the default Visual Studio installation to generate a Visual Studio solution and projects for the x64 architecture. The second CMake command builds the Debug (default) configuration of the solution.

See below for the details.

Use CMake to Create the Visual Studio Project Files

Change your current directory to the top of the cloned repository directory, create a build directory and generate the Visual Studio project files:

cd Vulkan-ExtensionLayer
mkdir build
cd build
cmake -A x64 -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
             -DGLSLANG_INSTALL_DIR=absolute_path_to_install_dir \
             -DSPIRV_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
             -DSPIRV_TOOLS_INSTALL_DIR=absolute_path_to_install_dir
             ..

Note: The .. parameter tells cmake the location of the top of the repository. If you place your build directory someplace else, you'll need to specify the location of the repository top differently.

The -A option is used to select either the "Win32" or "x64" architecture.

If a generator for a specific version of Visual Studio is required, you can specify it for Visual Studio 2015, for example, with:

64-bit: -G "Visual Studio 14 2015 Win64"
32-bit: -G "Visual Studio 14 2015"

See this list of other possible generators for Visual Studio.

When generating the project files, the absolute path to a Vulkan-Headers install directory must be provided. This can be done by setting the VULKAN_HEADERS_INSTALL_DIR environment variable or by setting the VULKAN_HEADERS_INSTALL_DIR CMake variable with the -D CMake option. In either case, the variable should point to the installation directory of a Vulkan-Headers repository built with the install target.

When generating the project files, the absolute path to a glslang install directory must be provided. This can be done by setting the GLSLANG_INSTALL_DIR environment variable or by setting the GLSLANG_INSTALL_DIR CMake variable with the -D CMake option. In either case, the variable should point to the installation directory of a glslang repository built with the install target.

The above steps create a Windows solution file named Vulkan-ExtensionLayer.sln in the build directory.

At this point, you can build the solution from the command line or open the generated solution with Visual Studio.

Build the Solution From the Command Line

While still in the build directory:

cmake --build .

to build the Debug configuration (the default), or:

cmake --build . --config Release

to make a Release build.

Build the Solution With Visual Studio

Launch Visual Studio and open the "Vulkan-ExtensionLayer.sln" solution file in the build folder. You may select "Debug" or "Release" from the Solution Configurations drop-down list. Start a build by selecting the Build->Build Solution menu item.

Windows Install Target

The CMake project also generates an "install" target that you can use to copy the primary build artifacts to a specific location using a "bin, include, lib" style directory structure. This may be useful for collecting the artifacts and providing them to another project that is dependent on them.

The default location is $CMAKE_BINARY_DIR\install, but can be changed with the CMAKE_INSTALL_PREFIX variable when first generating the project build files with CMake.

You can build the install target from the command line with:

cmake --build . --config Release --target install

or build the INSTALL target from the Visual Studio solution explorer.

Using a Loader Built from a Repository

If you do need to build and use your own loader, build the Vulkan-Loader repository with the install target and modify your CMake invocation to add the location of the loader's install directory:

cmake -A x64 -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
             -DVULKAN_LOADER_INSTALL_DIR=absolute_path_to_install_dir \
             -DGLSLANG_INSTALL_DIR=absolute_path_to_install_dir \
             -DSPIRV_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
             -DSPIRV_TOOLS_INSTALL_DIR=absolute_path_to_install_dir \
             ..

Windows Tests and Demos

After making any changes to the repository, you should perform some quick sanity tests, especially the included Extension Layer tests (vk_extension_layer_tests).

Windows Notes

CMake Visual Studio Generators

The chosen generator should match one of the Visual Studio versions that you have installed. Generator strings that correspond to versions of Visual Studio include:

Build Platform 64-bit Generator 32-bit Generator
Microsoft Visual Studio 2015 "Visual Studio 14 2015 Win64" "Visual Studio 14 2015"
Microsoft Visual Studio 2017 "Visual Studio 15 2017 Win64" "Visual Studio 15 2017"

Using The Vulkan Loader Library in this Repository on Windows

Vulkan programs must be able to find and use the Vulkan loader (vulkan-1.dll) library as well as any other libraries the program requires. One convenient way to do this is to copy the required libraries into the same directory as the program. If you provided a loader repository location via the VULKAN_LOADER_INSTALL_DIR variable, the projects in this solution copy the Vulkan loader library and the "googletest" libraries to the build\tests\Debug or the build\tests\Release directory, which is where the test executables are found, depending on what configuration you built. (The Extension layer tests use the "googletest" testing framework.)

Building On Linux

Linux Build Requirements

This repository has been built and tested on the two most recent Ubuntu LTS versions. Currently, the oldest supported version is Ubuntu 18.04, meaning that the minimum officially supported C++17 compiler version is GCC 7.3.0, although earlier versions may work. It should be straightforward to adapt this repository to other Linux distributions.

CMake 3.17.2 is recommended.

Required Package List

sudo apt-get install git build-essential libx11-xcb-dev \
    libxkbcommon-dev libwayland-dev libxrandr-dev \
    libegl1-mesa-dev
Required package for Ubuntu 18.04 users

For python2 users

sudo apt install python-distutils

or for python3 users

sudo apt install python3-distutils

Linux Build

The general approach is to run CMake to generate make files. Then either run CMake with the --build option or make to build from the command line.

Linux Quick Start

cd Vulkan-ExtensionLayer
mkdir build
cd build
cmake -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
      -DGLSLANG_INSTALL_DIR=absolute_path_to_install_dir \
      -DSPIRV_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
      -DSPIRV_TOOLS_INSTALL_DIR=absolute_path_to_install_dir \
      ..
make

See below for the details.

Use CMake to Create the Make Files

Change your current directory to the top of the cloned repository directory, create a build directory and generate the make files.

cd Vulkan-ExtensionLayer
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Debug \
      -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
      -DGLSLANG_INSTALL_DIR=absolute_path_to_install_dir \
      -DSPIRV_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
      -DSPIRV_TOOLS_INSTALL_DIR=absolute_path_to_install_dir \
      -DCMAKE_INSTALL_PREFIX=install ..

Note: The .. parameter tells cmake the location of the top of the repository. If you place your build directory someplace else, you'll need to specify the location of the repository top differently.

Use -DCMAKE_BUILD_TYPE to specify a Debug or Release build.

When generating the project files, the absolute path to a Vulkan-Headers install directory must be provided. This can be done by setting the VULKAN_HEADERS_INSTALL_DIR environment variable or by setting the VULKAN_HEADERS_INSTALL_DIR CMake variable with the -D CMake option. In either case, the variable should point to the installation directory of a Vulkan-Headers repository built with the install target.

When generating the project files, the absolute path to a glslang install directory must be provided. This can be done by setting the GLSLANG_INSTALL_DIR environment variable or by setting the GLSLANG_INSTALL_DIR CMake variable with the -D CMake option. In either case, the variable should point to the installation directory of a glslang repository built with the install target.

Note: For Linux, the default value for CMAKE_INSTALL_PREFIX is /usr/local, which would be used if you do not specify CMAKE_INSTALL_PREFIX. In this case, you may need to use sudo to install to system directories later when you run make install.

Build the Project

You can just run make to begin the build.

To speed up the build on a multi-core machine, use the -j option for make to specify the number of cores to use for the build. For example:

make -j4

You can also use

cmake --build .

Linux Notes

WSI Support Build Options

By default, the repository components are built with support for the Vulkan-defined WSI display servers: Xcb, Xlib, and Wayland. It is recommended to build the repository components with support for these display servers to maximize their usability across Linux platforms. If it is necessary to build these modules without support for one of the display servers, the appropriate CMake option of the form BUILD_WSI_xxx_SUPPORT can be set to OFF.

Linux Install to System Directories

Installing the files resulting from your build to the systems directories is optional since environment variables can usually be used instead to locate the binaries. There are also risks with interfering with binaries installed by packages. If you are certain that you would like to install your binaries to system directories, you can proceed with these instructions.

Assuming that you've built the code as described above and the current directory is still build, you can execute:

sudo make install

This command installs files to /usr/local if no CMAKE_INSTALL_PREFIX is specified when creating the build files with CMake:

  • /usr/local/lib: Vulkan layers shared objects
  • /usr/local/share/vulkan/explicit_layer.d: Layer JSON files

You may need to run ldconfig in order to refresh the system loader search cache on some Linux systems.

You can further customize the installation location by setting additional CMake variables to override their defaults. For example, if you would like to install to /tmp/build instead of /usr/local, on your CMake command line specify:

-DCMAKE_INSTALL_PREFIX=/tmp/build

Then run make install as before. The install step places the files in /tmp/build. This may be useful for collecting the artifacts and providing them to another project that is dependent on them.

See the CMake documentation for more details on using these variables to further customize your installation.

Also see the LoaderAndLayerInterface document in the loader folder of the Vulkan-Loader repository for more information about loader and layer operation.

Linux Tests

Build and run the vk_extension_layer_tests, in the tests subdirectory.

Linux 32-bit support

Usage of this repository's contents in 32-bit Linux environments is not officially supported. However, since this repository is supported on 32-bit Windows, these modules should generally work on 32-bit Linux.

Here are some notes for building 32-bit targets on a 64-bit Ubuntu "reference" platform:

If not already installed, install the following 32-bit development libraries:

gcc-multilib g++-multilib libx11-dev:i386

This list may vary depending on your distribution and which windowing systems you are building for.

Set up your environment for building 32-bit targets:

export ASFLAGS=--32
export CFLAGS=-m32
export CXXFLAGS=-m32
export PKG_CONFIG_LIBDIR=/usr/lib/i386-linux-gnu

Again, your PKG_CONFIG configuration may be different, depending on your distribution.

Finally, rebuild the repository using cmake and make, as explained above.

Using the new layers

export VK_LAYER_PATH=<path to your repository root>/build/layers

You can run the vkcube or vulkaninfo applications from the Vulkan-Tools repository to see which driver, loader and layers are being used.

Building On Android

Install the required tools for Linux and Windows covered above, then add the following.

Android Build Requirements

Note that the minimum supported Android SDK API Level is 26, revision level 3.

NDK r20 or greater required

  • Install Android Studio 2.3 or later.
  • From the "Welcome to Android Studio" splash screen, add the following components using Configure > SDK Manager:
    • SDK Platforms > Android 8.0.0 and newer
    • SDK Tools > Android SDK Build-Tools
    • SDK Tools > Android SDK Platform-Tools
    • SDK Tools > Android SDK Tools
    • SDK Tools > NDK

Android Hardware Buffer support

The Extension Layers by default build and release for Android 26 (Android Oreo). While Vulkan is supported in Android 24 and 25, there is no AHardwareBuffer support. To build a version of the Extension Layers for use with Android that will not require AHB support, simply addjust the APP_PLATFORM in build-android/jni/Application.mk

-APP_PLATFORM := android-26
+APP_PLATFORM := android-24

Add Android specifics to environment

For each of the below, you may need to specify a different build-tools version, as Android Studio will roll it forward fairly regularly.

On Linux:

export ANDROID_SDK_HOME=$HOME/Android/sdk
export ANDROID_NDK_HOME=$HOME/Android/sdk/ndk-bundle
export PATH=$ANDROID_SDK_HOME:$PATH
export PATH=$ANDROID_NDK_HOME:$PATH
export PATH=$ANDROID_SDK_HOME/build-tools/26.0.3:$PATH

On Windows:

set ANDROID_SDK_HOME=%LOCALAPPDATA%\Android\sdk
set ANDROID_NDK_HOME=%LOCALAPPDATA%\Android\sdk\ndk-bundle
set PATH=%LOCALAPPDATA%\Android\sdk\ndk-bundle;%PATH%

On OSX:

export ANDROID_SDK_HOME=$HOME/Library/Android/sdk
export ANDROID_NDK_HOME=$HOME/Library/Android/sdk/ndk-bundle
export PATH=$ANDROID_NDK_HOME:$PATH
export PATH=$ANDROID_SDK_HOME/build-tools/26.0.3:$PATH

Note: If jarsigner is missing from your platform, you can find it in the Android Studio install or in your Java installation. If you do not have Java, you can get it with something like the following:

sudo apt-get install openjdk-8-jdk

Additional OSX System Requirements

Tested on OSX version 10.13.3

Setup Homebrew and components

  • Ensure Homebrew is at the beginning of your PATH:

    export PATH=/usr/local/bin:$PATH
    
  • Add packages with the following:

    brew install python
    

Android Build

There are two options for building the Android layers. Either using the SPIRV tools provided as part of the Android NDK, or using upstream sources. To build with SPIRV tools from the NDK, remove the build-android/third_party directory created by running update_external_sources_android.sh, (or avoid running update_external_sources_android.sh). Use the following script to build everything in the repository for Android, including Extension layers, tests, demos, and APK packaging: This script does retrieve and use the upstream SPRIV tools.

cd build-android
./build_all.sh

NOTE: By default, the build_all.sh script will build for all Android ABI variations. To speed up the build time if you know your target(s), set APP_ABI in both build-android/jni/Application.mk and build-android/jni/shaderc/Application.mk to the desired Android ABI

Resulting Extension layer binaries will be in build-android/libs. Test and demo APKs can be installed on production devices with:

./install_all.sh [-s <serial number>]

Note that there are no equivalent scripts on Windows yet, that work needs to be completed. The following per platform commands can be used for layer only builds:

Linux and OSX

Follow the setup steps for Linux or OSX above, then from your terminal:

cd build-android
./update_external_sources_android.sh --no-build
ndk-build -j4

Windows

Follow the setup steps for Windows above, then from Developer Command Prompt for VS2015:

cd build-android
update_external_sources_android.bat
ndk-build

Android Tests and Demos

After making any changes to the repository you should perform some quick sanity tests, including the Extension layer tests.

Run Extension Layer Tests

Use the following steps to build, install, and run the extension layer tests for Android:

cd build-android
./build_all.sh
adb install -r bin/VulkanExtensionLayerTests.apk
adb shell am start com.example.VulkanExtensionLayerTests/android.app.NativeActivity

Alternatively, you can use the test_APK script to install and run the extension layer tests:

test_APK.sh -s <serial number> -p <plaform name> -f <gtest_filter>

To view to logging while running in a separate terminal run

adb logcat -c && adb logcat *:S VulkanExtensionLayerTests

Building on MacOS

MacOS Build Requirements

Tested on OSX version 10.12.6

CMake 3.17.2 is recommended.

Setup Homebrew and components

  • Ensure Homebrew is at the beginning of your PATH:

    export PATH=/usr/local/bin:$PATH
    
  • Add packages with the following (may need refinement)

    brew install python python3 git
    

Clone the Repository

Clone the Vulkan-ExtensionLayer repository:

git clone https://github.com/KhronosGroup/Vulkan-ExtensionLayer.git

MacOS build

CMake Generators

This repository uses CMake to generate build or project files that are then used to build the repository. The CMake generators explicitly supported in this repository are:

  • Unix Makefiles

Building with the Unix Makefiles Generator

This generator is the default generator, so all that is needed for a debug build is:

mkdir build
cd build
cmake -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
      -DGLSLANG_INSTALL_DIR=absolute_path_to_install_dir \
      -DSPIRV_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
      -DSPIRV_TOOLS_INSTALL_DIR=absolute_path_to_install_dir \
      -DCMAKE_BUILD_TYPE=Debug ..
make

To speed up the build on a multi-core machine, use the -j option for make to specify the number of cores to use for the build. For example:

make -j4

Using the new layers on MacOS

export VK_LAYER_PATH=<path to your repository root>/build/layers

You can run the vulkaninfo applications from the Vulkan-Tools repository to see which driver, loader and layers are being used.

MacOS Tests

After making any changes to the repository, you should build and run the included vk_extension_layer_tests located in the tests subdirectory.

These test require a manual path to an ICD to run properly on MacOS.

You can use:

  • MoltenVK ICD
  • Mock ICD

Using MoltenVK ICD

Clone and build the MoltenVK repository.

You will have to direct the loader from Vulkan-Loader to the MoltenVK ICD:

export VK_ICD_FILENAMES=<path to MoltenVK repository>/Package/Latest/MoltenVK/macOS/MoltenVK_icd.json

Using Mock ICD

Clone and build the Vulkan-Tools repository.

You will have to direct the loader from Vulkan-Loader to the Mock ICD:

export VK_ICD_FILENAMES=<path to Vulkan-Tools repository>/build/icd/VkICD_mock_icd.json

Running the Tests

In a terminal, change to the build/tests directory and run the vk_extension_layer_tests.

Further testing and sanity checking can be achieved by running the vkcube and vulkaninfo applications in the Vulkan-Tools repository.

Note that MoltenVK is still adding Vulkan features and some tests may fail.