- Requirements
- Building
- Contributing
- Repository Content
- Repository Set-Up
- Windows Build
- Linux Build
- Android Build
- MacOS build
- Python >= 3.7 (3.6 may work, 3.5 and earlier is not supported)
- CMake >= 3.17.2
- C++ >= c++17 compiler. See platform-specific sections below for supported compiler versions.
NOTE: See this first if you are also building the tests.
# One-time generation
mkdir build # Arbitrary build directory
cd build
# Run './scripts/update_deps.py --help' for more information
# NOTE: You can alternatively set -DUPDATE_DEPS=ON during cmake generation
# to have a cmake target automatically run this as needed.
python3 ../scripts/update_deps.py --dir ../external --arch x64 --config debug
# NOTE: If using -DUPDATE_DEPS=ON, CMAKE_BUILD_TYPE is used to determine the build type
# of external dependencies. For generators such as Visual Studio that usually ignore
# CMAKE_BUILD_TYPE, it's a good idea to still set CMAKE_BUILD_TYPE in this case to control
# the build type of dependencies. If you want a "mix" (e.g., Release dependencies, Debug VEL),
# you will want to use `update_deps.py` manually.
cmake -C ../external/helper.cmake -DCMAKE_BUILD_TYPE=Debug ..
# Building
cmake --build . --config Debug
Note the -C ../external/helper.cmake
argument passed to cmake. This is necessary when
calling the update_deps.py
script manually. See below for more details.
These are general instructions that should "just work" on Windows and Linux. For platform-specific
build instructions, see the appropriate <Platform> Build
section below.
If you intend to contribute, the preferred work flow is for you to develop your contribution in a fork of this repository in your GitHub account and then submit a pull request. Please see the CONTRIBUTING.md file in this repository for more details.
This repository contains the source code necessary to build the Vulkan Extension layers and their tests.
The install
target installs the following files under the directory
indicated by install_dir:
- install_dir
/lib
: The Vulkan Extension layer libraries - install_dir
/share/vulkan/explicit_layer.d
: The Vulkan Extension layer JSON files (Linux and MacOS)
This repository does not contain a Vulkan-capable driver. You will need to obtain and install a Vulkan driver from your graphics hardware vendor or from some other suitable source if you intend to run Vulkan applications.
To create your local git repository:
git clone https://github.com/KhronosGroup/Vulkan-ExtensionLayer.git
This repository attempts to resolve some of its dependencies by using components found from the following places, in this order:
- CMake or Environment variable overrides (e.g., -DVULKAN_HEADERS_INSTALL_DIR)
- LunarG Vulkan SDK, located by the
VULKAN_SDK
environment variable - System-installed packages, mostly applicable on Linux
Dependencies that cannot be resolved by the SDK or installed packages must be resolved with the "install directory" override and are listed below. The "install directory" override can also be used to force the use of a specific version of that dependency.
Alternatively, an automated method for obtaining and installing repo dependencies is provided, and described below, in Building Dependent Repositories...
This repository has a required dependency on the
Vulkan Headers repository.
You must clone the headers repository and build its install
target before
building this repository. The Vulkan-Headers repository is required because it
contains the Vulkan API definition files (registry) that are required to build
the Extension layers. You must also take note of the headers' install
directory and pass it on the CMake command line for building this repository,
as described below.
The extension layer tests depend on the
SPIRV-Headers repository.
You must clone the SPIRV-Headers repository
and build its install
target. Follow the build instructions in the SPIRV-Headers
README.md
file. You must also take note of the SPIRV-headers install directory
and pass it on the CMake command line for building this repository, as
described below.
The extension layer tests depend on the
SPIRV-Tools repository.
You must clone the SPIRV-Tools repository
and build its install
target. Follow the build instructions in the SPIRV-Tools
README.md
file. You must also take note of the SPIRV-Tools install directory
and pass it on the CMake command line for building this repository, as
described below.
The extension layer tests depend on the
glslang repository.
You must clone the glslang repository
and build its install
target. Follow the build instructions in the glslang
README.md
file. You must also take note of the glslang install directory
and pass it on the CMake command line for building this repository, as
described below.
The Extension layer tests depend on the
Google Test. To build the tests, pass the -DBUILD_TESTS=ON
option when
generating the project:
cmake ... -DUPDATE_DEPS=ON -DBUILD_TESTS=ON ...
This will ensure googletest is downloaded and the appropriate version is used.
The Extension layer tests depend on the Vulkan loader when they execute and so a loader is needed only if the tests are built and run.
A loader can be used from an installed LunarG SDK, an installed Linux package, or from a driver installation on Windows.
If a loader is not available from any of these methods and/or it is important to use a loader built from a repository, then you must build the Vulkan-Loader repository with its install target. Take note of its install directory location and pass it on the CMake command line for building this repository, as described below.
If you do not intend to run the tests, you do not need a Vulkan loader.
A common convention is to place the build directory in the top directory of
the repository with a name of build
and place the install directory as a
child of the build directory with the name install
. The remainder of these
instructions follow this convention, although you can use any name for these
directories and place them in any location (see option --dir
in the
notes).
There is a Python utility script, scripts/update_deps.py
, that you can use to
gather and build the dependent repositories mentioned above. This script uses
information stored in the scripts/known_good.json
file to check out dependent
repository revisions that are known to be compatible with the revision of this
repository that you currently have checked out. As such, this script is useful
as a quick-start tool for common use cases and default configurations.
For all platforms, start with:
git clone git@github.com:KhronosGroup/Vulkan-ExtensionLayer.git
cd Vulkan-ExtensionLayer
mkdir build
cd build
For 64-bit Linux and MacOS, continue with:
../scripts/update_deps.py
cmake -C helper.cmake ..
cmake --build .
For 64-bit Windows, continue with:
..\scripts\update_deps.py --arch x64
cmake -A x64 -C helper.cmake ..
cmake --build .
For 32-bit Windows, continue with:
..\scripts\update_deps.py --arch Win32
cmake -A Win32 -C helper.cmake ..
cmake --build .
Please see the more detailed build information later in this file if you have specific requirements for configuring and building these components.
- You may need to adjust some of the CMake options based on your platform. See the platform-specific sections later in this document.
- When using update_deps.py to change architectures (x64, Win32...) or build configurations (debug, release...) it is strongly recommended to add the '--clean-repo' parameter. This ensures compatibility among dependent components. dependent components will produce consistent build artifacts.
- The
update_deps.py
script fetches and builds the dependent repositories in the current directory when it is invoked. In this case, they are built in thebuild
directory. - The
build
directory is also being used to build this (Vulkan-ExtensionLayer) repository. But there shouldn't be any conflicts inside thebuild
directory between the dependent repositories and the build files for this repository. - The
--dir
option forupdate_deps.py
can be used to relocate the dependent repositories to another arbitrary directory using an absolute or relative path. - The
update_deps.py
script generates a file namedhelper.cmake
and places it in the same directory as the dependent repositories (build
in this case). This file contains CMake commands to set the CMake*_INSTALL_DIR
variables that are used to point to the install artifacts of the dependent repositories. You can use this file with thecmake -C
option to set these variables when you generate your build files with CMake. This lets you avoid entering several*_INSTALL_DIR
variable settings on the CMake command line. - If using "MINGW" (Git For Windows), you may wish to run
winpty update_deps.py
in order to avoid buffering all of the script's "print" output until the end and to retain the ability to interrupt script execution. - Please use
update_deps.py --help
to list additional options and read the internal documentation inupdate_deps.py
for further information.
This repository contains generated source code in the utils/generated
directory which is not intended to be modified directly. Instead, changes should be
made to the corresponding generator in the scripts
directory. The source files can
then be regenerated using scripts/generate_source.py
:
python3 scripts/generate_source.py PATH_TO_VULKAN_HEADERS_REGISTRY_DIR
// Example
python3 scripts/generate_source.py external/Vulkan-Headers/registry/
A helper CMake target VulkanEL_generated_source
is also provided to simplify
the invocation of scripts/generate_source.py
from the build directory:
cmake --build . --target VulkanEL_generated_source
When generating native platform build files through CMake, several options can be specified to customize the build. Some of the options are binary on/off options, while others take a string as input. The following is a table of all on/off options currently supported by this repository:
Option | Platform | Default | Description |
---|---|---|---|
BUILD_LAYERS | All | ON |
Controls whether or not the Extension layers are built. |
BUILD_LAYER_SUPPORT_FILES | All | OFF |
Controls whether or not layer support files are installed. |
BUILD_TESTS | All | ??? |
Controls whether or not the Extension layer tests are built. The default is ON |
INSTALL_TESTS | All | OFF |
Controls whether or not the Extension layer tests are installed. This option is only available when a copy of Google Test is available |
BUILD_WERROR | All | ON |
Controls whether or not to treat compiler warnings as errors. |
BUILD_WSI_XCB_SUPPORT | Linux | ON |
Build the components with XCB support. |
BUILD_WSI_XLIB_SUPPORT | Linux | ON |
Build the components with Xlib support. |
BUILD_WSI_WAYLAND_SUPPORT | Linux | ON |
Build the components with Wayland support. |
The following is a table of all string options currently supported by this repository:
Option | Platform | Default | Description |
---|---|---|---|
CMAKE_OSX_DEPLOYMENT_TARGET | MacOS | 10.12 |
The minimum version of MacOS for loader deployment. |
These variables should be set using the -D
option when invoking CMake to
generate the native platform files.
- Windows
- Any Personal Computer version supported by Microsoft
- Microsoft Visual Studio
- CMake 3.17.2 is recommended.
- Use the installer option to add CMake to the system PATH
- Git Client Support
- Git for Windows is a popular solution for Windows
- Some IDEs (e.g., Visual Studio, GitHub Desktop) have integrated Git client support
The general approach is to run CMake to generate the Visual Studio project
files. Then either run CMake with the --build
option to build from the
command line or use the Visual Studio IDE to open the generated solution and
work with the solution interactively.
cd Vulkan-ExtensionLayer
mkdir build
cd build
cmake -A x64 -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
-DGLSLANG_INSTALL_DIR=absolute_path_to_install_dir \
-DSPIRV_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
-DSPIRV_TOOLS_INSTALL_DIR=absolute_path_to_install_dir \
..
cmake --build .
The above commands instruct CMake to find and use the default Visual Studio installation to generate a Visual Studio solution and projects for the x64 architecture. The second CMake command builds the Debug (default) configuration of the solution.
See below for the details.
Change your current directory to the top of the cloned repository directory, create a build directory and generate the Visual Studio project files:
cd Vulkan-ExtensionLayer
mkdir build
cd build
cmake -A x64 -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
-DGLSLANG_INSTALL_DIR=absolute_path_to_install_dir \
-DSPIRV_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
-DSPIRV_TOOLS_INSTALL_DIR=absolute_path_to_install_dir
..
Note: The
..
parameter tellscmake
the location of the top of the repository. If you place your build directory someplace else, you'll need to specify the location of the repository top differently.
The -A
option is used to select either the "Win32" or "x64" architecture.
If a generator for a specific version of Visual Studio is required, you can specify it for Visual Studio 2015, for example, with:
64-bit: -G "Visual Studio 14 2015 Win64"
32-bit: -G "Visual Studio 14 2015"
See this list of other possible generators for Visual Studio.
When generating the project files, the absolute path to a Vulkan-Headers
install directory must be provided. This can be done by setting the
VULKAN_HEADERS_INSTALL_DIR
environment variable or by setting the
VULKAN_HEADERS_INSTALL_DIR
CMake variable with the -D
CMake option. In
either case, the variable should point to the installation directory of a
Vulkan-Headers repository built with the install target.
When generating the project files, the absolute path to a glslang install
directory must be provided. This can be done by setting the
GLSLANG_INSTALL_DIR
environment variable or by setting the
GLSLANG_INSTALL_DIR
CMake variable with the -D
CMake option. In either
case, the variable should point to the installation directory of a glslang
repository built with the install target.
The above steps create a Windows solution file named
Vulkan-ExtensionLayer.sln
in the build directory.
At this point, you can build the solution from the command line or open the generated solution with Visual Studio.
While still in the build directory:
cmake --build .
to build the Debug configuration (the default), or:
cmake --build . --config Release
to make a Release build.
Launch Visual Studio and open the "Vulkan-ExtensionLayer.sln" solution file in the build folder. You may select "Debug" or "Release" from the Solution Configurations drop-down list. Start a build by selecting the Build->Build Solution menu item.
The CMake project also generates an "install" target that you can use to copy the primary build artifacts to a specific location using a "bin, include, lib" style directory structure. This may be useful for collecting the artifacts and providing them to another project that is dependent on them.
The default location is $CMAKE_BINARY_DIR\install
, but can be changed with
the CMAKE_INSTALL_PREFIX
variable when first generating the project build
files with CMake.
You can build the install target from the command line with:
cmake --build . --config Release --target install
or build the INSTALL
target from the Visual Studio solution explorer.
If you do need to build and use your own loader, build the Vulkan-Loader repository with the install target and modify your CMake invocation to add the location of the loader's install directory:
cmake -A x64 -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
-DVULKAN_LOADER_INSTALL_DIR=absolute_path_to_install_dir \
-DGLSLANG_INSTALL_DIR=absolute_path_to_install_dir \
-DSPIRV_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
-DSPIRV_TOOLS_INSTALL_DIR=absolute_path_to_install_dir \
..
After making any changes to the repository, you should perform some quick sanity tests, especially the included Extension Layer tests (vk_extension_layer_tests).
The chosen generator should match one of the Visual Studio versions that you have installed. Generator strings that correspond to versions of Visual Studio include:
Build Platform | 64-bit Generator | 32-bit Generator |
---|---|---|
Microsoft Visual Studio 2015 | "Visual Studio 14 2015 Win64" | "Visual Studio 14 2015" |
Microsoft Visual Studio 2017 | "Visual Studio 15 2017 Win64" | "Visual Studio 15 2017" |
Vulkan programs must be able to find and use the Vulkan loader
(vulkan-1.dll
) library as well as any other libraries the program requires.
One convenient way to do this is to copy the required libraries into the same
directory as the program. If you provided a loader repository location via the
VULKAN_LOADER_INSTALL_DIR
variable, the projects in this solution copy the
Vulkan loader library and the "googletest" libraries to the
build\tests\Debug
or the build\tests\Release
directory, which is where the
test executables are found, depending on what configuration you built. (The
Extension layer tests use the "googletest" testing framework.)
This repository has been built and tested on the two most recent Ubuntu LTS versions. Currently, the oldest supported version is Ubuntu 18.04, meaning that the minimum officially supported C++17 compiler version is GCC 7.3.0, although earlier versions may work. It should be straightforward to adapt this repository to other Linux distributions.
CMake 3.17.2 is recommended.
sudo apt-get install git build-essential libx11-xcb-dev \
libxkbcommon-dev libwayland-dev libxrandr-dev \
libegl1-mesa-dev
For python2 users
sudo apt install python-distutils
or for python3 users
sudo apt install python3-distutils
The general approach is to run CMake to generate make files. Then either run
CMake with the --build
option or make
to build from the command line.
cd Vulkan-ExtensionLayer
mkdir build
cd build
cmake -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
-DGLSLANG_INSTALL_DIR=absolute_path_to_install_dir \
-DSPIRV_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
-DSPIRV_TOOLS_INSTALL_DIR=absolute_path_to_install_dir \
..
make
See below for the details.
Change your current directory to the top of the cloned repository directory, create a build directory and generate the make files.
cd Vulkan-ExtensionLayer
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Debug \
-DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
-DGLSLANG_INSTALL_DIR=absolute_path_to_install_dir \
-DSPIRV_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
-DSPIRV_TOOLS_INSTALL_DIR=absolute_path_to_install_dir \
-DCMAKE_INSTALL_PREFIX=install ..
Note: The
..
parameter tellscmake
the location of the top of the repository. If you place yourbuild
directory someplace else, you'll need to specify the location of the repository top differently.
Use -DCMAKE_BUILD_TYPE
to specify a Debug or Release build.
When generating the project files, the absolute path to a Vulkan-Headers
install directory must be provided. This can be done by setting the
VULKAN_HEADERS_INSTALL_DIR
environment variable or by setting the
VULKAN_HEADERS_INSTALL_DIR
CMake variable with the -D
CMake option. In
either case, the variable should point to the installation directory of a
Vulkan-Headers repository built with the install target.
When generating the project files, the absolute path to a glslang install
directory must be provided. This can be done by setting the
GLSLANG_INSTALL_DIR
environment variable or by setting the
GLSLANG_INSTALL_DIR
CMake variable with the -D
CMake option. In either
case, the variable should point to the installation directory of a glslang
repository built with the install target.
Note: For Linux, the default value for
CMAKE_INSTALL_PREFIX
is/usr/local
, which would be used if you do not specifyCMAKE_INSTALL_PREFIX
. In this case, you may need to usesudo
to install to system directories later when you runmake install
.
You can just run make
to begin the build.
To speed up the build on a multi-core machine, use the -j
option for make
to specify the number of cores to use for the build. For example:
make -j4
You can also use
cmake --build .
By default, the repository components are built with support for the
Vulkan-defined WSI display servers: Xcb, Xlib, and Wayland. It is recommended
to build the repository components with support for these display servers to
maximize their usability across Linux platforms. If it is necessary to build
these modules without support for one of the display servers, the appropriate
CMake option of the form BUILD_WSI_xxx_SUPPORT
can be set to OFF
.
Installing the files resulting from your build to the systems directories is optional since environment variables can usually be used instead to locate the binaries. There are also risks with interfering with binaries installed by packages. If you are certain that you would like to install your binaries to system directories, you can proceed with these instructions.
Assuming that you've built the code as described above and the current
directory is still build
, you can execute:
sudo make install
This command installs files to /usr/local
if no CMAKE_INSTALL_PREFIX
is
specified when creating the build files with CMake:
/usr/local/lib
: Vulkan layers shared objects/usr/local/share/vulkan/explicit_layer.d
: Layer JSON files
You may need to run ldconfig
in order to refresh the system loader search
cache on some Linux systems.
You can further customize the installation location by setting additional
CMake variables to override their defaults. For example, if you would like to
install to /tmp/build
instead of /usr/local
, on your CMake command line
specify:
-DCMAKE_INSTALL_PREFIX=/tmp/build
Then run make install
as before. The install step places the files in
/tmp/build
. This may be useful for collecting the artifacts and providing
them to another project that is dependent on them.
See the CMake documentation for more details on using these variables to further customize your installation.
Also see the LoaderAndLayerInterface
document in the loader
folder of the
Vulkan-Loader repository for more information about loader and layer
operation.
Build and run the vk_extension_layer_tests
, in the tests subdirectory.
Usage of this repository's contents in 32-bit Linux environments is not officially supported. However, since this repository is supported on 32-bit Windows, these modules should generally work on 32-bit Linux.
Here are some notes for building 32-bit targets on a 64-bit Ubuntu "reference" platform:
If not already installed, install the following 32-bit development libraries:
gcc-multilib g++-multilib libx11-dev:i386
This list may vary depending on your distribution and which windowing systems you are building for.
Set up your environment for building 32-bit targets:
export ASFLAGS=--32
export CFLAGS=-m32
export CXXFLAGS=-m32
export PKG_CONFIG_LIBDIR=/usr/lib/i386-linux-gnu
Again, your PKG_CONFIG configuration may be different, depending on your distribution.
Finally, rebuild the repository using cmake
and make
, as explained above.
export VK_LAYER_PATH=<path to your repository root>/build/layers
You can run the vkcube
or vulkaninfo
applications from the Vulkan-Tools
repository to see which driver, loader and layers are being used.
Install the required tools for Linux and Windows covered above, then add the following.
Note that the minimum supported Android SDK API Level is 26, revision level 3.
NDK r20 or greater required
- Install Android Studio 2.3 or later.
- From the "Welcome to Android Studio" splash screen, add the following
components using Configure > SDK Manager:
- SDK Platforms > Android 8.0.0 and newer
- SDK Tools > Android SDK Build-Tools
- SDK Tools > Android SDK Platform-Tools
- SDK Tools > Android SDK Tools
- SDK Tools > NDK
The Extension Layers by default build and release for Android 26 (Android Oreo). While Vulkan is supported in Android 24 and 25, there is no AHardwareBuffer support. To build a version of the Extension Layers for use with Android that will not require AHB support, simply addjust the APP_PLATFORM
in build-android/jni/Application.mk
-APP_PLATFORM := android-26
+APP_PLATFORM := android-24
For each of the below, you may need to specify a different build-tools version, as Android Studio will roll it forward fairly regularly.
On Linux:
export ANDROID_SDK_HOME=$HOME/Android/sdk
export ANDROID_NDK_HOME=$HOME/Android/sdk/ndk-bundle
export PATH=$ANDROID_SDK_HOME:$PATH
export PATH=$ANDROID_NDK_HOME:$PATH
export PATH=$ANDROID_SDK_HOME/build-tools/26.0.3:$PATH
On Windows:
set ANDROID_SDK_HOME=%LOCALAPPDATA%\Android\sdk
set ANDROID_NDK_HOME=%LOCALAPPDATA%\Android\sdk\ndk-bundle
set PATH=%LOCALAPPDATA%\Android\sdk\ndk-bundle;%PATH%
On OSX:
export ANDROID_SDK_HOME=$HOME/Library/Android/sdk
export ANDROID_NDK_HOME=$HOME/Library/Android/sdk/ndk-bundle
export PATH=$ANDROID_NDK_HOME:$PATH
export PATH=$ANDROID_SDK_HOME/build-tools/26.0.3:$PATH
Note: If jarsigner
is missing from your platform, you can find it in the
Android Studio install or in your Java installation. If you do not have Java,
you can get it with something like the following:
sudo apt-get install openjdk-8-jdk
Tested on OSX version 10.13.3
Setup Homebrew and components
-
Ensure Homebrew is at the beginning of your PATH:
export PATH=/usr/local/bin:$PATH
-
Add packages with the following:
brew install python
There are two options for building the Android layers. Either using the SPIRV tools provided as part of the Android NDK, or using upstream sources. To build with SPIRV tools from the NDK, remove the build-android/third_party directory created by running update_external_sources_android.sh, (or avoid running update_external_sources_android.sh). Use the following script to build everything in the repository for Android, including Extension layers, tests, demos, and APK packaging: This script does retrieve and use the upstream SPRIV tools.
cd build-android
./build_all.sh
NOTE: By default, the
build_all.sh
script will build for all Android ABI variations. To speed up the build time if you know your target(s), setAPP_ABI
in both build-android/jni/Application.mk and build-android/jni/shaderc/Application.mk to the desired Android ABI
Resulting Extension layer binaries will be in build-android/libs. Test and demo APKs can be installed on production devices with:
./install_all.sh [-s <serial number>]
Note that there are no equivalent scripts on Windows yet, that work needs to be completed. The following per platform commands can be used for layer only builds:
Follow the setup steps for Linux or OSX above, then from your terminal:
cd build-android
./update_external_sources_android.sh --no-build
ndk-build -j4
Follow the setup steps for Windows above, then from Developer Command Prompt for VS2015:
cd build-android
update_external_sources_android.bat
ndk-build
After making any changes to the repository you should perform some quick sanity tests, including the Extension layer tests.
Use the following steps to build, install, and run the extension layer tests for Android:
cd build-android
./build_all.sh
adb install -r bin/VulkanExtensionLayerTests.apk
adb shell am start com.example.VulkanExtensionLayerTests/android.app.NativeActivity
Alternatively, you can use the test_APK script to install and run the extension layer tests:
test_APK.sh -s <serial number> -p <plaform name> -f <gtest_filter>
To view to logging while running in a separate terminal run
adb logcat -c && adb logcat *:S VulkanExtensionLayerTests
Tested on OSX version 10.12.6
CMake 3.17.2 is recommended.
Setup Homebrew and components
-
Ensure Homebrew is at the beginning of your PATH:
export PATH=/usr/local/bin:$PATH
-
Add packages with the following (may need refinement)
brew install python python3 git
Clone the Vulkan-ExtensionLayer repository:
git clone https://github.com/KhronosGroup/Vulkan-ExtensionLayer.git
This repository uses CMake to generate build or project files that are then used to build the repository. The CMake generators explicitly supported in this repository are:
- Unix Makefiles
This generator is the default generator, so all that is needed for a debug build is:
mkdir build
cd build
cmake -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
-DGLSLANG_INSTALL_DIR=absolute_path_to_install_dir \
-DSPIRV_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
-DSPIRV_TOOLS_INSTALL_DIR=absolute_path_to_install_dir \
-DCMAKE_BUILD_TYPE=Debug ..
make
To speed up the build on a multi-core machine, use the -j
option for make
to specify the number of cores to use for the build. For example:
make -j4
export VK_LAYER_PATH=<path to your repository root>/build/layers
You can run the vulkaninfo
applications from the Vulkan-Tools repository to
see which driver, loader and layers are being used.
After making any changes to the repository, you should build and run the included vk_extension_layer_tests located in the tests subdirectory.
These test require a manual path to an ICD to run properly on MacOS.
You can use:
- MoltenVK ICD
- Mock ICD
Clone and build the MoltenVK repository.
You will have to direct the loader from Vulkan-Loader to the MoltenVK ICD:
export VK_ICD_FILENAMES=<path to MoltenVK repository>/Package/Latest/MoltenVK/macOS/MoltenVK_icd.json
Clone and build the Vulkan-Tools repository.
You will have to direct the loader from Vulkan-Loader to the Mock ICD:
export VK_ICD_FILENAMES=<path to Vulkan-Tools repository>/build/icd/VkICD_mock_icd.json
In a terminal, change to the build/tests directory and run the vk_extension_layer_tests.
Further testing and sanity checking can be achieved by running the vkcube and vulkaninfo applications in the Vulkan-Tools repository.
Note that MoltenVK is still adding Vulkan features and some tests may fail.