-
Notifications
You must be signed in to change notification settings - Fork 0
/
ai_endround.go
57 lines (47 loc) · 1.27 KB
/
ai_endround.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
// SPDX-License-Identifier: Apache-2.0
// Copyright 2020,2021 Marcus Soll
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import "sync"
// EndRound is a simple AI that always returns the "change_nothing" action.
type EndRound struct {
l sync.Mutex
i chan string
}
// GetChannel receives the answer channel.
func (er *EndRound) GetChannel(c chan string) {
er.l.Lock()
defer er.l.Unlock()
er.i = c
}
// GetState gets the game state and computes an answer.
func (er *EndRound) GetState(g *Game) {
er.l.Lock()
defer er.l.Unlock()
if er.i == nil {
return
}
if g.Running {
if g.Players[g.You].Active {
select {
case er.i <- ActionNOOP:
default:
}
}
}
}
// Name returns the name of the AI.
func (er *EndRound) Name() string {
return "EndRound"
}