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Shader error in 'Unlit Master': invalid subscript 'shadowCoord' at /UnityProject/ZeldaShaderURP/Library/PackageCache/com.unity.render-pipelines.universal@7.3.1/Editor/ShaderGraph/Includes/Varyings.hlsl(114) (on d3d11)
Compiling Vertex program with UNITY_PASS_SHADOWCASTER
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING
Unity Version : 2019.4.5f1
URP Version: 7.3.1
The text was updated successfully, but these errors were encountered:
There have a error in "ZeldaToonShader" file.
Shader error in 'Unlit Master': invalid subscript 'shadowCoord' at /UnityProject/ZeldaShaderURP/Library/PackageCache/com.unity.render-pipelines.universal@7.3.1/Editor/ShaderGraph/Includes/Varyings.hlsl(114) (on d3d11)
Compiling Vertex program with UNITY_PASS_SHADOWCASTER
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING
Unity Version : 2019.4.5f1
URP Version: 7.3.1
The text was updated successfully, but these errors were encountered: