From 615ace68b33f99129708a2ebad1049388e4560f7 Mon Sep 17 00:00:00 2001 From: Jaime Torrealba Date: Sun, 8 Sep 2024 11:26:53 +0100 Subject: [PATCH] fix: discrepancy between param enableDamping in OrbitControl --- docs/guide/controls/orbit-controls.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/guide/controls/orbit-controls.md b/docs/guide/controls/orbit-controls.md index c6aea7e7..31912596 100644 --- a/docs/guide/controls/orbit-controls.md +++ b/docs/guide/controls/orbit-controls.md @@ -30,7 +30,7 @@ Is really important that the Perspective camera is set first in the canvas. Othe | **camera** | The camera to control. | `undefined` | | **domElement** | The dom element to listen to. | `undefined` | | **target** | The target to orbit around. | `undefined` | -| **enableDamping** | If `true`, the controls will use damping (inertia), which can be used to give a sense of weight to the controls. | `false` | +| **enableDamping** | If `true`, the controls will use damping (inertia), which can be used to give a sense of weight to the controls. | `true` | | **dampingFactor** | The damping inertia used if `.enableDamping` is set to true. | `0.05` | | **autoRotate** | Set to true to automatically rotate around the target. | `false` | | **autoRotateSpeed** | How fast to rotate around the target if `.autoRotate` is true. | `2` |