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snakes_and_ladders.py
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snakes_and_ladders.py
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import pygame
import random
import math
display_width = 800
display_height = 600
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('Snake And Ladder')
clock = pygame.time.Clock()
# some Variables
crashed = False
pause = True
size = 25
roll = False
DONE1 = False
# colors used
back = (0,255,0)
forg = (255,138,119)
darkback = (53,53,53)
boardclr = (93, 216, 228)
boardclr2 = (255,237,203)
snkclr = (234,25,92)
ladclr = ((0, 128, 0))
pla1clr = (25, 85, 234)
pla2clr = (255,121,0)
# after Win
def WINNER():
pygame.draw.rect(gameDisplay,(back),(95,95,610,410))
pygame.draw.rect(gameDisplay,(darkback),(100,100,600,400))
pygame.draw.rect(gameDisplay,(back),(105,105,590,390))
smallText = pygame.font.SysFont("comicsansms",90)
textSurf, textRect = text_objects("GAME OVER", smallText , darkback)
textRect.center = ( (display_width//2), (display_height//2-100) )
gameDisplay.blit(textSurf, textRect)
smallText = pygame.font.SysFont("comicsansms",50)
textSurf, textRect = text_objects("WINNER : ", smallText , darkback)
textRect.center = ( (display_width//4+100), (display_height//2+100) )
gameDisplay.blit(textSurf, textRect)
smallText1 = pygame.font.SysFont("comicsansms",20)
textSurf, textRect = text_objects("Hit Space to Play", smallText1 , darkback)
textRect.center = ( (700), (580) )
gameDisplay.blit(textSurf, textRect)
if turn == 1:
pygame.draw.circle(gameDisplay,pla2.clr,((3*display_width//4), (display_height//2+100)),60)
elif turn == 2:
pygame.draw.circle(gameDisplay,pla1.clr,((3*display_width//4), (display_height//2+100)),60)
temp = True
while temp:
global crashed ,DONE1
for event in pygame.event.get():
if event.type == pygame.QUIT:
crashed = True
temp = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
global b
gameDisplay.fill(back)
b.__init__()
pla1.__init__(b,pla1clr)
pla2.__init__(b,pla2clr)
temp = False
DONE1=False
pygame.display.update()
# game Board Class
class board:
def __init__(self):
# board List
self.boardarr = []
count = 1
#generate 2D Board 10 X 10
for i in range(0,10):
temp = []
for j in range(0,10):
x = j*60
y = i*60
temp.append((x,y,count))
count+=1
self.boardarr.append(temp)
# genrate Random Ladders
self.ladders = []
self.countarr = [100,1]
nooflad = random.randint(4,8)
for i in range(nooflad):
val = True
while val:
rand1 = random.randint(1,100)
rand2 = random.randint(1,100)
diff = rand1-rand2
if diff>10 or diff < -10:
if rand1 not in self.countarr and rand2 not in self.countarr:
val = False
self.countarr.append(rand1)
self.countarr.append(rand2)
a = None
b = None
for x in self.boardarr:
for y in x:
if rand1 == y[2]:
a = y
if rand2 == y[2]:
b = y
self.ladders.append((a,b))
# genrate Random Snakes
noofsnk = random.randint(4,8)
self.snakes = []
for i in range(noofsnk):
val = True
while val:
rand1 = random.randint(1,100)
rand2 = random.randint(1,100)
diff = rand1-rand2
if diff>10 or diff < -10:
if rand1 not in self.countarr and rand2 not in self.countarr:
val = False
self.countarr.append(rand1)
self.countarr.append(rand2)
a = None
b = None
for x in self.boardarr:
for y in x:
if rand1 == y[2]:
a = y
if rand2 == y[2]:
b = y
self.snakes.append([a,b])
def draw(self):
for i in self.boardarr:
for j in i:
if int(j[2])%2 ==0:
colorb = boardclr
else:
colorb = boardclr2
pygame.draw.rect(gameDisplay,(colorb),(j[0],j[1],59,59))
smallText = pygame.font.SysFont("comicsansms",20)
textSurf, textRect = text_objects(str(j[2]), smallText , darkback)
textRect.center = ( (j[0]+(60//2)), (j[1]+(60//2)) )
gameDisplay.blit(textSurf, textRect)
for x in self.ladders:
pygame.draw.line(gameDisplay , (ladclr) , (x[0][0]+20,x[0][1]+30),(x[1][0]+20,x[1][1]+30),3)
pygame.draw.line(gameDisplay , (ladclr) , (x[0][0]+40,x[0][1]+30),(x[1][0]+40,x[1][1]+30),3)
for x in self.snakes:
pygame.draw.line(gameDisplay , (snkclr) , (x[0][0]+30,x[0][1]+30),(x[1][0]+30,x[1][1]+30),8)
# player class
class player:
def __init__(self,B,clr):
self.val = 100
self.xpos = None
self.ypos = None
self.barr = B.boardarr
self.lad = B.ladders
self.snk = B.snakes
self.clr = clr
self.size = random.randint(15,25)
for x in self.barr:
for y in x:
if self.val == y[2]:
a = y
self.xpos = y[0]
self.ypos = y[1]
def move(self,no):
if self.val-no > 0 :
self.val -=no
else:
print("You can not move")
if self.val ==1 :
print("+=+"*10+" YOU WIN "+"+=+"*10)
global DONE1
DONE1 = True
for x in self.barr:
for y in x:
if self.val == y[2]:
a = y
self.xpos = y[0]
self.ypos = y[1]
for l in self.lad:
if (self.ypos == l[0][1] and self.xpos == l[0][0]) or (self.ypos == l[1][1] and self.xpos == l[1][0]):
if self.val == max(l[0][2] , l[1][2]):
self.val = min(l[0][2] , l[1][2])
for x in self.barr:
for y in x:
if self.val == y[2]:
a = y
self.xpos = y[0]
self.ypos = y[1]
else:
pass
for l in self.snk:
if (self.ypos == l[0][1] and self.xpos == l[0][0]) or (self.ypos == l[1][1] and self.xpos == l[1][0]):
if self.val == min(l[0][2] , l[1][2]):
self.val = max(l[0][2] , l[1][2])
for x in self.barr:
for y in x:
if self.val == y[2]:
a = y
self.xpos = y[0]
self.ypos = y[1]
else:
pass
def draw(self):
pygame.draw.circle(gameDisplay,(self.clr),(self.xpos+30,self.ypos+30),self.size)
def text_objects(text, font , clr , *kward):
if len(kward)>0:
textSurface = font.render(text, True, clr ,kward[0])
else:
textSurface = font.render(text, True, clr )
return textSurface, textSurface.get_rect()
# functions for dice
def one():
x,y,w,h = 605,50 ,190,190
pygame.draw.rect(gameDisplay, darkback ,(x,y,w,h))
pygame.draw.circle(gameDisplay, forg ,((x+(w//2)), (y+(h//2))),size)
def two():
x,y,w,h = 605,50 ,190,190
pygame.draw.rect(gameDisplay, darkback ,(x,y,w,h))
pygame.draw.circle(gameDisplay, forg ,((x+(w//4)), (y+(h//2))),size)
pygame.draw.circle(gameDisplay, forg ,((x+(3*w//4)), (y+(h//2))),size)
def three():
x,y,w,h = 605,50 ,190,190
pygame.draw.rect(gameDisplay, darkback ,(x,y,w,h))
pygame.draw.circle(gameDisplay, forg ,((x+(w//4)), (y+(3*h//4))),size)
pygame.draw.circle(gameDisplay, forg ,((x+(w//2)), (y+(h//2))),size)
pygame.draw.circle(gameDisplay, forg ,((x+(3*w//4)), (y+(h//4))),size)
def four():
x,y,w,h = 605,50 ,190,190
pygame.draw.rect(gameDisplay, darkback ,(x,y,w,h))
pygame.draw.circle(gameDisplay, forg ,((x+(w//4)), (y+(h//4))),size)
pygame.draw.circle(gameDisplay, forg ,((x+(w//4)), (y+(3*h//4))),size)
pygame.draw.circle(gameDisplay, forg ,((x+(3*w//4)), (y+(h//4))),size)
pygame.draw.circle(gameDisplay, forg ,((x+(3*w//4)), (y+(3*h//4))),size)
def five():
x,y,w,h = 605,50 ,190,190
pygame.draw.rect(gameDisplay, darkback ,(x,y,w,h))
pygame.draw.circle(gameDisplay, forg ,((x+(w//2)), (y+(h//2))),size)
pygame.draw.circle(gameDisplay, forg ,((x+(w//4)), (y+(h//4))),size)
pygame.draw.circle(gameDisplay, forg ,((x+(w//4)), (y+(3*h//4))),size)
pygame.draw.circle(gameDisplay, forg ,((x+(3*w//4)), (y+(h//4))),size)
pygame.draw.circle(gameDisplay, forg ,((x+(3*w//4)), (y+(3*h//4))),size)
def six():
x,y,w,h = 605,50 ,190,190
pygame.draw.rect(gameDisplay, darkback ,(x,y,w,h))
pygame.draw.circle(gameDisplay, forg ,((x+(w//4)), (y+(h//2))),size)
pygame.draw.circle(gameDisplay, forg ,((x+(3*w//4)), (y+(h//2))),size)
pygame.draw.circle(gameDisplay, forg ,((x+(w//4)), (y+(h//4))-10),size)
pygame.draw.circle(gameDisplay, forg ,((x+(w//4)), (y+(3*h//4))+10),size)
pygame.draw.circle(gameDisplay, forg ,((x+(3*w//4)), (y+(h//4))-10),size)
pygame.draw.circle(gameDisplay, forg ,((x+(3*w//4)), (y+(3*h//4))+10),size)
# pygame Start
pygame.init()
b = board()
pla1 = player(b, (255, 233, 0))
pla2 = player(b , (255,121,191))
turn = 1
gameDisplay.fill(back)
while not crashed:
for event in pygame.event.get():
if event.type == pygame.QUIT:
crashed = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
if roll == True:
roll = False
else:
roll = True
if not DONE1:
b.draw()
pla1.draw()
pla2.draw()
smallText = pygame.font.SysFont("comicsansms",40)
textSurf, textRect = text_objects(str("Turn"), smallText , darkback , back)
textRect.center = ( (700), (300) )
gameDisplay.blit(textSurf, textRect)
smallText1 = pygame.font.SysFont("comicsansms",20)
textSurf, textRect = text_objects("Hit Space to Play", smallText1 , darkback, back)
textRect.center = ( (700), (500) )
gameDisplay.blit(textSurf, textRect)
if roll :
time = random.randint(5,25)
for i in range(time):
no = random.randint(1,6)
if no == 1:
one()
elif no == 2:
two()
elif no == 3:
three()
elif no == 4:
four()
elif no == 5:
five()
elif no == 6:
six()
pygame.time.wait(100)
pygame.display.update()
roll = False
if turn == 1:
pla1.move(no)
turn = 2
pygame.draw.circle(gameDisplay,pla2.clr,(700,400),50)
elif turn == 2:
pla2.move(no)
turn = 1
pygame.draw.circle(gameDisplay,pla1.clr,(700,400),50)
else:
WINNER()
pygame.display.update()
clock.tick(60)
pygame.quit()
quit()