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knight.cc
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knight.cc
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#include "knight.h"
#include <utility>
#include "board.h"
using namespace std;
Knight::Knight(bool side): ChessPiece(side) {
piece.first = PieceType::Knight;
}
std::vector<Position> Knight::getAvalibleMoves(Position pos, Board* board) {
std::vector<Position> result;
Position retpos;
int x = (int) pos.first;
int y = pos.second;
if(y+2 <= 8 && x+1 <= 8){
retpos.first = (locationx)(x+1);
retpos.second = y+2;
if(board->getType(retpos).first == PieceType::Empty|| board->getType(retpos).second != board->getType(pos).second){
result.emplace_back(retpos);
}
}
if(y+2 <= 8 && x-1 >= 1){
retpos.first = (locationx)(x-1);
retpos.second = y+2;
if(board->getType(retpos).first == PieceType::Empty|| board->getType(retpos).second != board->getType(pos).second){
result.emplace_back(retpos);
}
}
if(y-2 >= 1 && x+1 <= 8){
retpos.first = (locationx)(x+1);
retpos.second = y-2;
if(board->getType(retpos).first == PieceType::Empty|| board->getType(retpos).second != board->getType(pos).second){
result.emplace_back(retpos);
}
}
if(y-2 >= 1 && x-1 >= 1){
retpos.first = (locationx)(x-1);
retpos.second = y-2;
if(board->getType(retpos).first == PieceType::Empty|| board->getType(retpos).second != board->getType(pos).second){
result.emplace_back(retpos);
}
}
if(y+1 <= 8 && x+2 <= 8){
retpos.first = (locationx)(x+2);
retpos.second = y+1;
if(board->getType(retpos).first == PieceType::Empty|| board->getType(retpos).second != board->getType(pos).second){
result.emplace_back(retpos);
}
}
if(y+1 <= 8 && x-2 >= 1){
retpos.first = (locationx)(x-2);
retpos.second = y+1;
if(board->getType(retpos).first == PieceType::Empty|| board->getType(retpos).second != board->getType(pos).second){
result.emplace_back(retpos);
}
}
if(y-1 >= 1 && x+2 <= 8){
retpos.first = (locationx)(x+2);
retpos.second = y-1;
if(board->getType(retpos).first == PieceType::Empty|| board->getType(retpos).second != board->getType(pos).second){
result.emplace_back(retpos);
}
}
if(y-1 >= 1 && x-2 >= 1){
retpos.first = (locationx)(x-2);
retpos.second = y-1;
if(board->getType(retpos).first == PieceType::Empty|| board->getType(retpos).second != board->getType(pos).second){
result.emplace_back(retpos);
}
}
return result;
}
Piece Knight::getType(){
return piece;
}