- Download the entire project from github via git (Do NOT download as zip, you won't get the plugins because they are sub modules or "sub repos")
*Right click the .uproject file, and click "Generate Project Files"
*Now you can open the project. Click yes to rebuild when asked.
[/Script/Engine.RendererSettings] r.MobileHDR=True r.GenerateMeshDistanceFields=True r.SeparateTranslucency=True r.CustomDepth=3 r.AllowGlobalClipPlane=True r.CustomDepthTemporalAAJitter=True r.DefaultFeature.AntiAliasing=2 r.TemporalAA.Upsampling=True
[/Script/Engine.Engine] NearClipPlane=10.000000
-
Close your project and UE4
-
Edit your
.uproject
and add this:"Plugins": [ { "Name": "OceanPlugin", "Type": "Runtime", "LoadingPhase": "PreDefault", "Enabled": true } ]
So your
.uproject
may look like this{ "FileVersion": 3, "EngineAssociation": "4.20", "Category": "", "Description": "", "Plugins": [ { "Name": "OceanPlugin", "Type": "Runtime", "LoadingPhase": "PreDefault", "Enabled": true } ] }