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Mouse.cpp
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Mouse.cpp
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/******************************************************************************************
* Chili DirectX Framework Version 16.07.20 *
* Mouse.cpp *
* Copyright 2016 PlanetChili <http://www.planetchili.net> *
* *
* This file is part of The Chili DirectX Framework. *
* *
* The Chili DirectX Framework is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* The Chili DirectX Framework is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with The Chili DirectX Framework. If not, see <http://www.gnu.org/licenses/>. *
******************************************************************************************/
#include "ChiliWin.h"
#include "Mouse.h"
std::pair<int, int> Mouse::GetPos() const noexcept
{
return { x,y };
}
int Mouse::GetPosX() const noexcept
{
return x;
}
int Mouse::GetPosY() const noexcept
{
return y;
}
bool Mouse::IsInWindow() const noexcept
{
return isInWindow;
}
bool Mouse::LeftIsPressed() const noexcept
{
return leftIsPressed;
}
bool Mouse::RightIsPressed() const noexcept
{
return rightIsPressed;
}
std::optional<Mouse::Event> Mouse::Read() noexcept
{
if (buffer.size() > 0u)
{
Mouse::Event e = buffer.front();
buffer.pop();
return e;
}
return {};
}
bool Mouse::IsEmpty() const noexcept
{
return buffer.empty();
}
void Mouse::Flush() noexcept
{
buffer = std::queue<Event>();
}
void Mouse::OnMouseMove(int newx, int newy) noexcept
{
x = newx;
y = newy;
buffer.push(Mouse::Event(Mouse::Event::Type::Move, *this));
TrimBuffer();
}
void Mouse::OnMouseLeave() noexcept
{
isInWindow = false;
buffer.push(Mouse::Event(Mouse::Event::Type::Leave, *this));
TrimBuffer();
}
void Mouse::OnMouseEnter() noexcept
{
isInWindow = true;
buffer.push(Mouse::Event(Mouse::Event::Type::Enter, *this));
TrimBuffer();
}
void Mouse::OnLeftPressed(int x, int y) noexcept
{
leftIsPressed = true;
buffer.push(Mouse::Event(Mouse::Event::Type::LPress, *this));
TrimBuffer();
}
void Mouse::OnLeftReleased(int x, int y) noexcept
{
leftIsPressed = false;
buffer.push(Mouse::Event(Mouse::Event::Type::LRelease, *this));
TrimBuffer();
}
void Mouse::OnRightPressed(int x, int y) noexcept
{
rightIsPressed = true;
buffer.push(Mouse::Event(Mouse::Event::Type::RPress, *this));
TrimBuffer();
}
void Mouse::OnRightReleased(int x, int y) noexcept
{
rightIsPressed = false;
buffer.push(Mouse::Event(Mouse::Event::Type::RRelease, *this));
TrimBuffer();
}
void Mouse::OnWheelUp(int x, int y) noexcept
{
buffer.push(Mouse::Event(Mouse::Event::Type::WheelUp, *this));
TrimBuffer();
}
void Mouse::OnWheelDown(int x, int y) noexcept
{
buffer.push(Mouse::Event(Mouse::Event::Type::WheelDown, *this));
TrimBuffer();
}
void Mouse::TrimBuffer() noexcept
{
while (buffer.size() > bufferSize)
{
buffer.pop();
}
}
void Mouse::OnWheelDelta(int x, int y, int delta) noexcept
{
wheelDeltaCarry += delta;
// generate events for every 120
while (wheelDeltaCarry >= WHEEL_DELTA)
{
wheelDeltaCarry -= WHEEL_DELTA;
OnWheelUp(x, y);
}
while (wheelDeltaCarry <= -WHEEL_DELTA)
{
wheelDeltaCarry += WHEEL_DELTA;
OnWheelDown(x, y);
}
}