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ttp.py
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ttp.py
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from tkinter import *
from time import sleep
tk = Tk()
title = Text(tk,width=27,height=1)
title.pack()
title.insert(END,"TTP: a Text-Told Platformer")
game = Text(tk,width=27,height=15)
game.pack()
info = Text(tk,width=27,height=2)
info.pack()
tk.update()
levels = {
0:{
"layout":[
"MMMMMMMMM",
"M M",
"M FM",
"MMMMMMMMM",
" ",
"Level 1 ",
],
"spawn":[1,2],
"goal":[7,2],
"info":"Left/right or a/d to move"
},
1:{
"layout":[
"MMMMMMMMM",
"M M",
"M M",
"M ",
"MMMMMMMMM",
" ",
"Level 2 "
],
"spawn":[1,3],
"goal":[8,3],
"info":"Level Complete!"
},
2:{
"layout":[
"MMMMMMMMMMMMMMMMMMMMM",
"M M",
"M M",
" F",
"MM MM MMM",
"M M MMM M",
"M MMM MM MM M",
"MijijijijijijijijijiM",
"MMMMMMMMMMMMMMMMMMMMM",
" ",
"Level 2 "
],
"spawn":[1,3],
"goal":[20,3],
"info":"Use space/up to jump"
},
3:{
"layout":[
"MMMMMMMMMMMMMMMMMM",
"M M",
"M M",
"M M",
"MM M Λ FM",
"M Λ M MMMMMM",
"M MMMMM M",
"M M",
"MijijijijijijijijM",
"MMMMMMMMMMMMMMMMMM",
" ",
"Level 3 "
],
"spawn":[1,3],
"goal":[16,4],
"info":"Level Complete!\nBeware the spikes!"
},
4:{
"layout":[
"MMMMMMMMMMMMMMMMMM",
"M M",
"M M M",
"M M Λ M",
"MM Λ M MMMM M",
"M MM FM",
"M Λ MM",
"M MMM M",
"MijijijijijijijijM",
"MMMMMMMMMMMMMMMMMM",
" ",
"Level 4 "
],
"spawn":[1,1],
"goal":[16,4],
"info":"Level Complete!"
},
5:{
"layout":[
"MMMMM ",
"M FM ",
"M MM ",
"M M ",
"M M ",
"M M ",
"MM M ",
"M M ",
"M M ",
"M M ",
"M T M ",
"MijiM ",
"MMMMM ",
" ",
"Level 5"
],
"spawn":[1,5],
"goal":[3,1],
"info":"Level Complete!\nUse jump pads to jump high"
},
}
level = 0
coords = levels[level]["spawn"]
truey = coords[1]
vy = 0
def pixrel(x,y):
return levels[level]["layout"][coords[1]-y][coords[0]-x]
def xpos():
return coords[0]
def ypos():
return coords[1]
def right(event):
global coords
if not pixrel(-1,0) in ["M","T"]:
coords[0] += 1
def left(event):
global coords
if not pixrel(1,0) in ["M","T"] and xpos() > 1:
coords[0] -= 1
def jump(event):
global vy
if pixrel(0,-1) == "M":
vy -= 0.025
elif pixrel(0,-1) == "T":
vy -= 0.07
def levelinfo():
info.delete("1.0",END)
info.insert(END,levels[level]["info"])
game.bind_all("<KeyPress-Right>",right)
game.bind_all("<KeyPress-d>",right)
game.bind_all("<KeyPress-Left>",left)
game.bind_all("<KeyPress-a>",left)
game.bind_all("<KeyPress-Up>",jump)
game.bind_all("<KeyPress-space>",jump)
levelinfo()
while True:
if coords == levels[level]["goal"]:
level += 1
truey = levels[level]["spawn"][1]
coords = levels[level]["spawn"]
levelinfo()
vy += 0.0002
if vy > 0.3:
vy = 0.3
if vy < -0.3:
vy = -0.3
if pixrel(0,1) in ["M","T"] and vy < 0:
vy = 0
elif pixrel(0,-1) in ["M","T"] and vy > 0:
vy = 0
if pixrel(0,-1) in ["i","j"]:
title.delete("1.0",END)
title.insert(END,"Game Over! You fell in lava")
tk.update()
sleep(1)
break
elif pixrel(0,0) == "Λ":
title.delete("1.0",END)
title.insert(END,"Game Over! You were spiked!")
tk.update()
sleep(1)
break
truey += vy
coords[1] = round(truey)
leveltext = ""
linenum = 0
for line in levels[level]["layout"]:
line_ = line
if coords[1] == linenum:
line_ = line[:coords[0]]+"O"+line[coords[0]+1:]
leveltext += line_+"\n"
linenum += 1
game.delete("1.0",END)
game.insert(END,leveltext)
tk.update()