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TEXTURES.armors
112 lines (97 loc) · 1.55 KB
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TEXTURES.armors
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// Texture definitions generated by SLADE3
// on Fri May 12 20:09:41 2023
Sprite "ARMSA0", 31, 20
{
Offset 15, 19
Patch "ARM1A0", 0, 0
{
Translation "112:120=152:159", "121:127=9:12"
}
}
Sprite "ARMSB0", 31, 20
{
Offset 0, -8
Patch "ARMSA0", 0, 0
}
// Sprite "ARMCA0", 31, 18
// {
// Offset 15, 17
// Patch "ARMCA0", 0, 0
// {
// Translation "192:207=[82,100,112]:[15,16,33]"
// }
// }
// Sprite "ARMCB0", 31, 18
// {
// Offset 0, -8
// Patch "ARMCA0", 0, 0
// }
Graphic "ARMER0", 31, 20
{
Offset 15, 19
Patch "ARMSA0", 0, 0
{
Translation "0:255=%[0.00,0.00,0.00]:[0.30,0.14,0.00]"
}
}
// Graphic "ARMER1", 31, 18
// {
// Offset 15, 17
// Patch "ARMCA0", 0, 0
// {
// Translation "0:255=%[0.00,0.00,0.00]:[0.30,0.14,0.00]"
// }
// }
Sprite "JAKTA0", 31, 25
{
Offset 15, 18
Patch "JAKTA0", 0, -8
}
Graphic "JAKET0", 31, 25
{
Offset 15, 18
Patch "JAKTA0", 0, 0
{
Translation "0:255=%[0.00,0.00,0.00]:[0.30,0.14,0.00]"
}
}
Sprite "SNKSA0", 31, 17
{
Offset 15, 17
Patch "SNKSA0", 5, 0
}
Graphic "SNKSB0", 31, 17
{
Offset 15, 17
Patch "SNKSA0", 0, 0
{
Translation "0:255=%[0.00,0.00,0.00]:[0.30,0.14,0.00]"
}
}
Sprite "CARMA0", 31, 17
{
Offset 15, 17
Patch "CARMA0", 0, 0
}
Graphic "CARMB0", 31, 17
{
Offset 15, 17
Patch "CARMA0", 0, 0
{
Translation "0:255=%[0.00,0.00,0.00]:[0.30,0.14,0.00]"
}
}
Sprite "HEVAA0", 31, 17
{
Offset 15, 17
Patch "HEVAA0", 0, 0
}
Graphic "HEVAB0", 31, 17
{
Offset 15, 17
Patch "HEVAA0", 0, 0
{
Translation "0:255=%[0.00,0.00,0.00]:[0.30,0.14,0.00]"
}
}
// End of texture definitions