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TEXTURES.hhx
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TEXTURES.hhx
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// Texture definitions generated by SLADE3
// on Fri Dec 15 08:37:02 2023
Graphic "ARMOURG0", 31, 20
{
Offset 0, 2
Patch "ARM1A0", 0, 0
}
Graphic "ARMOURG1", 31, 20
{
Offset 0, 2
Patch "ARMOURG0", 0, 0
{
Translation "0:255=%[0.00,0.00,0.00]:[0.30,0.14,0.00]"
}
}
Graphic "ARMOURU0", 31, 17
{
Patch "ARMCA0", 0, 0
}
Graphic "ARMOURU1", 31, 17
{
Patch "ARMOURU0", 0, 0
{
Translation "0:255=%[0.00,0.00,0.00]:[0.30,0.14,0.00]"
}
}
Graphic "ARMOURC0", 31, 17
{
Patch "CARMA0", 0, 0
}
Graphic "ARMOURC1", 31, 17
{
Patch "ARMOURC0", 0, 0
{
Translation "0:255=%[0.00,0.00,0.00]:[0.30,0.14,0.00]"
}
}
Graphic "ARMOURH0", 31, 17
{
Patch "HEVAA0", 0, 0
}
Graphic "ARMOURH1", 31, 17
{
Patch "ARMOURH0", 0, 0
{
Translation "0:255=%[0.00,0.00,0.00]:[0.30,0.14,0.00]"
}
}
Graphic "ARMOURL0", 31, 25
{
Offset 0, 1
Patch "JAKTA0", 0, 0
}
Graphic "ARMOURL1", 31, 25
{
Offset 0, 1
Patch "ARMOURL0", 0, 0
{
Translation "0:255=%[0.00,0.00,0.00]:[0.30,0.14,0.00]"
}
}
Graphic "ARMOURS0", 31, 17
{
Patch "SNKSA0", 0, 0
}
Graphic "ARMOURS1", 31, 17
{
Patch "ARMOURS0", 0, 0
{
Translation "0:255=%[0.00,0.00,0.00]:[0.30,0.14,0.00]"
}
}
Graphic "HELMETA0", 15, 12
{
Patch "HELMA0", 0, 0
}
Graphic "HELMETA1", 15, 12
{
Patch "HELMETA0", 0, 0
{
Translation "0:255=%[0.00,0.00,0.00]:[0.30,0.14,0.00]"
}
}
Graphic "RADSUTA0", 27, 40
{
XScale 0.800
YScale 0.800
Offset 0, 13
Patch "SUITA0", 0, 0
}
Graphic "RADBUTA0", 15, 16
{
Patch "RDBTA0", 0, 0
}
Graphic "AGRVBTA0", 15, 16
{
Patch "AGRVA0", 0, 0
}
Graphic "SHIELDA0", 15, 17
{
Offset 0, 5
Patch "BON2A0", 0, 0
}
Graphic "SHIELDB0", 15, 17
{
Offset 0, 5
Patch "BON2B0", 0, 0
}
Graphic "SHIELDC0", 15, 17
{
Offset 0, 5
Patch "BON2C0", 0, 0
}
Graphic "SHIELDD0", 15, 17
{
Offset 0, 5
Patch "BON2D0", 0, 0
}
// End of texture definitions