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AssetGraph is in preview phase. Please give us bug reports and suggestions if you find any.
AssetGraph is supported on 2018.4 LTS or higher.
Yes. AssetGraph does not change any assetBundle settings of existing assets, so you can combine with current configuration. However, both ImportSetting and Modifier node may change asset configuration which may give you a side effects. Please use them with caution.
Yes, AssetGraph supports Addressables 1.6 or later.
Yes, AssetGraph supports AssetBundleManager 1.7.0 or later.
You can create command line tool by selecting Menu>Window>AssetBundleGraph>Create CUI Tool. Tool will be generated under Assets/AssetBundleGraph/Editor/Generated/CUI.
After creating command line tool, you can build your asset bundle like this:
Mac
$> sh -e buildassetbundle.sh -target WebGL
Windows
.\buildassetbundle.bat -target WebGL
To specify target, use -target argument with target name. Acceptable target name matches to BuildTarget.
After creating command line tool, you can execute a graph like this:
Mac
$> sh -e buildassetbundle.sh -graph Assets\PipelineGraph.asset
Windows
.\buildassetbundle.bat -graph Assets\PipelineGraph.asset
When building asset bundles with AssetBundleGraphTool, Unity keep asking me if I want to save files. How can I turn this off?
You can turn it off from Preference Window by unchecking "Verify Saving Assets".