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[Regression] Input not passed to game when recording with Unity Recorder #1070

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JohannesDeml opened this issue Feb 19, 2020 · 5 comments
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@JohannesDeml
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JohannesDeml commented Feb 19, 2020

Description

When running a recording with Unity Recorder no input gets passed to the game. This is a regression bug since preview 4.

System

  • Unity 2019.3.1f1
  • Unity Recorder preview.1 - 2.1.0
  • Input: Mouse/Keyboard

Affected Versions

  • preview.4 - 1.0.0
  • preview.5 - 1.0.0

Not Affected

  • preview.3 - 1.0.0

Settings

grafik
m_UpdateMode: 1
m_CompensateForScreenOrientation: 1
m_FilterNoiseOnCurrent: 0
m_DefaultDeadzoneMin: 0.125
m_DefaultDeadzoneMax: 0.925
m_DefaultButtonPressPoint: 0.5
m_DefaultTapTime: 0.2
m_DefaultSlowTapTime: 0.5
m_DefaultHoldTime: 0.4
m_TapRadius: 5
m_MultiTapDelayTime: 0.75

@stefanunity
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I tried this myself using the versions you mentioned but can't reproduce this :(
Could you be so nice to submit a bug report through the editor with a repro project?
Thanks!

@JohannesDeml
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Okay got it, I'll try to do a repro once I got the time. Sorry for wasting your time, I was pretty sure that it was a general bug, since switching versions back and forth created the problem and got rid of it, and only happens while recording.

@JohannesDeml
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JohannesDeml commented Feb 21, 2020

Hi again @stefanunity,

so I found the time to do a very simple repro, so I'm quite confident that it is an actual bug.
https://github.com/JohannesDeml/InputSystemRecorderBug

Should I do a bug reprot through the editor as well, or is this issue enough for you?

Some new things I found:

  • The bug does not happen when the play mode is started through the recorder
  • The bug persists after recording has finished for that play session

@stefanunity
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Your project and the extra info are good! I got a repro myself here with it and will pass it on to the devs. We're going to track it further at https://issuetracker.unity3d.com/product/unity/issues/guid/1221768/ and I'll be closing this github issue.

Thanks again for your efforts!

@JohannesDeml
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Cool, thanks for the quick check and confirmation, I'm happy I was able to help :)

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