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[Regression] Input not passed to game when recording with Unity Recorder #1070
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I tried this myself using the versions you mentioned but can't reproduce this :( |
Okay got it, I'll try to do a repro once I got the time. Sorry for wasting your time, I was pretty sure that it was a general bug, since switching versions back and forth created the problem and got rid of it, and only happens while recording. |
Hi again @stefanunity, so I found the time to do a very simple repro, so I'm quite confident that it is an actual bug. Should I do a bug reprot through the editor as well, or is this issue enough for you? Some new things I found:
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Your project and the extra info are good! I got a repro myself here with it and will pass it on to the devs. We're going to track it further at https://issuetracker.unity3d.com/product/unity/issues/guid/1221768/ and I'll be closing this github issue. Thanks again for your efforts! |
Cool, thanks for the quick check and confirmation, I'm happy I was able to help :) |
Description
When running a recording with Unity Recorder no input gets passed to the game. This is a regression bug since preview 4.
System
Affected Versions
Not Affected
Settings
m_UpdateMode: 1
m_CompensateForScreenOrientation: 1
m_FilterNoiseOnCurrent: 0
m_DefaultDeadzoneMin: 0.125
m_DefaultDeadzoneMax: 0.925
m_DefaultButtonPressPoint: 0.5
m_DefaultTapTime: 0.2
m_DefaultSlowTapTime: 0.5
m_DefaultHoldTime: 0.4
m_TapRadius: 5
m_MultiTapDelayTime: 0.75
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