Egregoria is an indie city builder, mostly inspired by Cities:Skylines.
Each individual has its own thought model, meaning every action has its importance and influences the environment.
Egregoria is focused on the socio-economical aspect of a city, with a logistics element.
The game is still in early development, but you can already play it and give some feedback through
issues or on discord.
By being open source, the hope is to get more people involved in the development of the game.
Mod support is wanted but the design has not been found yet.
A small tutorial is available on the github wiki to get you started.
I keep a blog about Egregoria's development here.
This project uses Git LFS to track assets, therefore if you want to build your own copy you will need to install Git LFS.
Once installed, you should be able to clone the repo and fetch the assets:
git clone https://github.com/Uriopass/Egregoria
cd Egregoria
git lfs pull
I personally use Windows 10 and Mac OS 10.11, and it compiles fine once the rust toolchain is installed.
cargo run --release
Don't forget to add the --release
flag, otherwise the game will be very slow.
Don't forget to pull the lfs files, otherwise the game will crash with a file not found error.
There are a few libraries to install that some of my dependencies need:
sudo apt-get install libasound2-dev libudev-dev pkg-config libx11-dev
cargo run --release
Don't forget to add the --release
flag, otherwise the game will be very slow.
Don't forget to pull the lfs files, otherwise the game will crash with a file not found error.
A GitHub Action tests the builds on Ubuntu.
An Egregor is an autonomous psychic entity made up of, and influencing, the thoughts of a group of people.
It represents emergence at its purest form, where individuals come together to become a collective force.
@dabreegster
: For inspiration on the map model- PBR Shaders are adapted from LearnOpenGL