-
Notifications
You must be signed in to change notification settings - Fork 52
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
9 changed files
with
269 additions
and
37 deletions.
There are no files selected for viewing
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,164 @@ | ||
use yakui_core::event::{EventInterest, EventResponse, WidgetEvent}; | ||
use yakui_core::geometry::{Color, Constraints, Rect, Vec2}; | ||
use yakui_core::input::MouseButton; | ||
use yakui_core::paint::PaintRect; | ||
use yakui_core::widget::{EventContext, LayoutContext, PaintContext, Widget}; | ||
use yakui_core::{Response, TextureId}; | ||
|
||
/** | ||
A button based on an image | ||
Responds with [ImageButtonResponse]. | ||
*/ | ||
#[derive(Debug, Clone)] | ||
pub struct ImageButton { | ||
pub texture: Option<TextureId>, | ||
pub size: Vec2, | ||
pub color: Color, | ||
pub hover_color: Color, | ||
pub active_color: Color, | ||
} | ||
|
||
impl ImageButton { | ||
pub fn empty() -> Self { | ||
Self { | ||
texture: None, | ||
size: Vec2::ZERO, | ||
color: Color::WHITE, | ||
hover_color: Color::WHITE, | ||
active_color: Color::WHITE, | ||
} | ||
} | ||
|
||
pub fn new( | ||
texture: TextureId, | ||
size: Vec2, | ||
color: Color, | ||
hover_color: Color, | ||
active_color: Color, | ||
) -> Self { | ||
Self { | ||
texture: Some(texture), | ||
size, | ||
color, | ||
hover_color, | ||
active_color, | ||
} | ||
} | ||
|
||
pub fn show(self) -> Response<ImageButtonResponse> { | ||
yakui_widgets::util::widget::<ImageButtonWidget>(self) | ||
} | ||
} | ||
|
||
pub fn image_button( | ||
texture: TextureId, | ||
size: Vec2, | ||
color: Color, | ||
hover_color: Color, | ||
active_color: Color, | ||
) -> Response<ImageButtonResponse> { | ||
ImageButton { | ||
texture: Some(texture), | ||
size, | ||
color, | ||
hover_color, | ||
active_color, | ||
} | ||
.show() | ||
} | ||
|
||
#[derive(Debug)] | ||
pub struct ImageButtonWidget { | ||
props: ImageButton, | ||
resp: ImageButtonResponse, | ||
} | ||
|
||
#[derive(Copy, Clone, Debug, Default)] | ||
pub struct ImageButtonResponse { | ||
pub hovering: bool, | ||
pub mouse_down: bool, | ||
pub mouse_entered: bool, | ||
pub clicked: bool, | ||
} | ||
|
||
impl Widget for ImageButtonWidget { | ||
type Props<'a> = ImageButton; | ||
type Response = ImageButtonResponse; | ||
|
||
fn new() -> Self { | ||
Self { | ||
props: ImageButton::empty(), | ||
resp: ImageButtonResponse::default(), | ||
} | ||
} | ||
|
||
fn update(&mut self, props: Self::Props<'_>) -> Self::Response { | ||
self.props = props; | ||
let resp = self.resp; | ||
self.resp.mouse_entered = false; | ||
self.resp.clicked = false; | ||
resp | ||
} | ||
|
||
fn paint(&self, mut ctx: PaintContext<'_>) { | ||
let node = ctx.dom.get_current(); | ||
let layout_node = ctx.layout.get(ctx.dom.current()).unwrap(); | ||
|
||
let curcolor = if self.resp.mouse_down { | ||
self.props.active_color | ||
} else if self.resp.hovering { | ||
self.props.hover_color | ||
} else { | ||
self.props.color | ||
}; | ||
|
||
let mut rect = PaintRect::new(layout_node.rect); | ||
rect.color = curcolor; | ||
if let Some(tex) = self.props.texture { | ||
rect.texture = Some((tex, Rect::ONE)); | ||
} | ||
rect.add(ctx.paint); | ||
|
||
for &child in &node.children { | ||
ctx.paint(child); | ||
} | ||
} | ||
|
||
fn event_interest(&self) -> EventInterest { | ||
EventInterest::MOUSE_ALL | ||
} | ||
|
||
fn layout(&self, _ctx: LayoutContext<'_>, input: Constraints) -> Vec2 { | ||
input.constrain_min(self.props.size) | ||
} | ||
|
||
fn event(&mut self, _: EventContext<'_>, event: &WidgetEvent) -> EventResponse { | ||
match event { | ||
WidgetEvent::MouseEnter => { | ||
self.resp.mouse_entered = true; | ||
self.resp.hovering = true; | ||
EventResponse::Bubble | ||
} | ||
WidgetEvent::MouseLeave => { | ||
self.resp.hovering = false; | ||
EventResponse::Bubble | ||
} | ||
WidgetEvent::MouseButtonChanged { | ||
button: MouseButton::One, | ||
down, | ||
inside, | ||
.. | ||
} => { | ||
if *down && *inside { | ||
self.resp.clicked = true; | ||
self.resp.mouse_down = true; | ||
} else { | ||
self.resp.mouse_down = false; | ||
} | ||
EventResponse::Bubble | ||
} | ||
_ => EventResponse::Bubble, | ||
} | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.