Releases: UsernameFodder/pmdsky-debug
Releases · UsernameFodder/pmdsky-debug
v0.10.0+b090c1ab1b
Fill 170 JP addresses with symbols-vfill.py (#245)
v0.10.0+5d33cd149b
Bump pmdsky-debug release version to 0.10.0 New releases now include symbol aliases.
v0.9.0+7a1a2ed617
Used original Pascal_SnakeCase for sound functions (#241) Rhokin originally named the DSE sound library functions with Pascal_SnakeCase, but I had to change them because the format wasn't supported at the time. Now that the format is supported, renaming the functions to match their original intention.
v0.9.0+d59bb9ac22
Update enemy_density comment (#235)
v0.9.0+6f2c993a3c
Revert #236 (#240) This reverts commit d6150d7a7cd969a342e6d033daea50f82dbfb29b. See the comments on #236. Hopefully we can add these back in later once we figure out a way to solve the current issues.
v0.9.0+4e762dd70a
Move external libraries into arm9 subregion (#237) This region is probably going to get much larger in the near future. Since arm9.yml is already huge as is, and there's a natural boundary, creating a subregion makes sense.
v0.9.0+3d77060bf8
Make docstring preamble a regular comment instead of a doc comment (#…
v0.9.0+d6150d7a7c
Rename symbols and files according to Time/Darkness prototype strings…
v0.9.0+b270a0a1c0
Identify more system utilities These were found by correlating identical system code between EoS and Pokemon Heart Gold, for which various bits of library code (e.g., the Nitro SDK) are already known. This is the first of a series of results from this correlation work. Some of the changes included in this commit: - init code - math utilities for fixed-point numbers, vectors, and matrices - graphics utilities Note: GX_HBlankIntr is not the same between EoS and Heart Gold, but the label was added anyway because it is between GX_Init and GX_VBlankIntr in both games. The latter two functions DO match between games.
v0.9.0+a7356f64a8
Fill in more fields for struct mission (#232) From ShinxHijinx's notes.