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Godot appears to use some of the layers above 20 internally for things such as gizmos or collision shape debug. This leads to certain artifacts in the editor when imported meshes include layers about 20.
The problem is Godot's inspector doesn't show these, so the scene needs to be edited by hand to exclude them
The text was updated successfully, but these errors were encountered:
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imported cameras include internal layers above 20
Imported cameras include internal layers above 20
Jul 25, 2024
Godot appears to use some of the layers above 20 internally for things such as gizmos or collision shape debug. This leads to certain artifacts in the editor when imported meshes include layers about 20.
The problem is Godot's inspector doesn't show these, so the scene needs to be edited by hand to exclude them
The text was updated successfully, but these errors were encountered: