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Imported cameras include internal layers above 20 #37

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lyuma opened this issue Dec 31, 2023 · 0 comments
Open

Imported cameras include internal layers above 20 #37

lyuma opened this issue Dec 31, 2023 · 0 comments

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@lyuma
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lyuma commented Dec 31, 2023

Godot appears to use some of the layers above 20 internally for things such as gizmos or collision shape debug. This leads to certain artifacts in the editor when imported meshes include layers about 20.

The problem is Godot's inspector doesn't show these, so the scene needs to be edited by hand to exclude them

@fire fire changed the title imported cameras include internal layers above 20 Imported cameras include internal layers above 20 Jul 25, 2024
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