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In a future update, update the fbx2gltf notice to mention the switchover to the Godot Engine native importer.
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Does that mean that the step on the front page isn't nessesary for specific versions up?
Would it have any impact on the import (speed or quality?)
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See https://godotengine.org/article/introducing-the-improved-ufbx-importer-in-godot-4-3/ or https://www.youtube.com/watch?v=TGszmac4Y2k
As far as we know there are only improvements.
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In a future update, update the fbx2gltf notice to mention the switchover to the Godot Engine native importer.
The text was updated successfully, but these errors were encountered: