You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
aa.prefab seems to not find the humanoid Avatar, even though it is attached to the Animator and aa.gltf used humanoid, so it must be a bug.
bb.fbx (bb.gltf) and cc.fbx (cc.gltf) are failing to run through Godot's humanoid BoneMap retargeter: it looks correct but it would be difficult to attach to a humanoid skeleton like this. The skeletons are very incomplete, for example starting with Chest and having no Spine or Hips bone, so this might not be supported.
dd.prefab (the shoes) imported correctly: both dd.gltf and the prefab use the godot humanoid rig after import.
https://github.com/fire/VKET_6/blob/main/CC0/P_Store_series_02_Ver1.2/P_Store_series_02.unitypackage
Prefabs aren't loading
The text was updated successfully, but these errors were encountered: