diff --git a/source/graphics/2d/Printing/ObjectPrinting.c b/source/graphics/2d/Printing/ObjectPrinting.c
deleted file mode 100644
index b01e353d7..000000000
--- a/source/graphics/2d/Printing/ObjectPrinting.c
+++ /dev/null
@@ -1,180 +0,0 @@
-/* VUEngine - Virtual Utopia Engine
- * A universal game engine for the Nintendo Virtual Boy
- *
- * Copyright (C) 2007, 2018 by Jorge Eremiev and Christian Radke
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
- * associated documentation files (the "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT
- * LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
- * NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-//---------------------------------------------------------------------------------------------------------
-// INCLUDES
-//---------------------------------------------------------------------------------------------------------
-
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-
-
-//---------------------------------------------------------------------------------------------------------
-// DECLARATIONS
-//---------------------------------------------------------------------------------------------------------
-
-extern FontROMSpec* const __FONTS[];
-extern FontROMSpec DEFAULT_FONT;
-
-
-//---------------------------------------------------------------------------------------------------------
-// MACROS
-//---------------------------------------------------------------------------------------------------------
-
-
-//---------------------------------------------------------------------------------------------------------
-// CLASS'S DEFINITION
-//---------------------------------------------------------------------------------------------------------
-
-
-//---------------------------------------------------------------------------------------------------------
-// CLASS'S METHODS
-//---------------------------------------------------------------------------------------------------------
-
-void ObjectPrinting::constructor()
-{
- Base::constructor();
-}
-
-void ObjectPrinting::destructor()
-{
- // allow a new construct
- Base::destructor();
-}
-
-void ObjectPrinting::render(int textLayer)
-{
- ASSERT(!(0 > textLayer || textLayer >= __TOTAL_LAYERS), "ObjectPrinting::render: invalid layer");
-
- _worldAttributesBaseAddress[textLayer].head = __WORLD_ON | __WORLD_BGMAP | __WORLD_OVR | (BgmapTextureManager::getPrintingBgmapSegment(BgmapTextureManager::getInstance()));
- _worldAttributesBaseAddress[textLayer].mx = this->mx;
- _worldAttributesBaseAddress[textLayer].mp = this->mp;
- _worldAttributesBaseAddress[textLayer].my = this->my;
- _worldAttributesBaseAddress[textLayer].gx = this->gx;
- _worldAttributesBaseAddress[textLayer].gp = this->gp;
- _worldAttributesBaseAddress[textLayer].gy = this->gy;
- _worldAttributesBaseAddress[textLayer].w = this->w;
- _worldAttributesBaseAddress[textLayer].h = this->h;
-}
-
-void ObjectPrinting::out(u8 x, u8 y, const char* string, const char* font)
-{
-#ifdef __FORCE_FONT
- font = __FORCE_FONT;
-#endif
-
- u32 i = 0;
- u32 position = 0;
- u32 startColumn = x;
- u32 charOffset = 0, charOffsetX = 0, charOffsetY = 0;
- u32 printingBgmap = __PRINTING_MODE_DEBUG == this->mode ? __EXCEPTIONS_BGMAP : BgmapTextureManager::getPrintingBgmapSegment(BgmapTextureManager::getInstance());
-
- FontData* fontData = ObjectPrinting::getFontByName(this, font);
-
- if(!fontData)
- {
- return;
- }
-
- u16* const bgmapSpaceBaseAddress = (u16*)__BGMAP_SPACE_BASE_ADDRESS;
-
- // print text
- while(string[i] && x < (__SCREEN_WIDTH_IN_CHARS))
- {
- // do not allow printing outside of the visible area, since that would corrupt the param table
- if(y >= 28)
- {
- break;
- }
-
- position = (y << 6) + x;
-
- switch(string[i])
- {
- // line feed
- case 13:
-
- break;
-
- // tab
- case 9:
-
- x = (x / __TAB_SIZE + 1) * __TAB_SIZE * fontData->fontSpec->fontSize.x;
- break;
-
- // carriage return
- case 10:
-
- y += fontData->fontSpec->fontSize.y;
- x = startColumn;
- break;
-
- default:
- {
- for(charOffsetX = 0; charOffsetX < fontData->fontSpec->fontSize.x; charOffsetX++)
- {
- for(charOffsetY = 0; charOffsetY < fontData->fontSpec->fontSize.y; charOffsetY++)
- {
- // allow fonts with less than 32 letters
- charOffset = (fontData->fontSpec->characterCount < 32)
- ? charOffsetX + (charOffsetY * fontData->fontSpec->characterCount * fontData->fontSpec->fontSize.x)
- : charOffsetX + (charOffsetY << 5);
-
- bgmapSpaceBaseAddress[(0x1000 * printingBgmap) + position + charOffsetX + (charOffsetY << 6)] =
- (
- // font offset in char memory
- fontData->offset +
-
- // top left char of letter
- ((u8)(string[i] - fontData->fontSpec->offset) * fontData->fontSpec->fontSize.x) +
-
- // skip lower chars of multi-char fonts with y > 1
- ((((u8)(string[i] - fontData->fontSpec->offset) * fontData->fontSpec->fontSize.x) >> 5) * ((fontData->fontSpec->fontSize.y - 1)) << 5) +
-
- // respective char of letter in multi-char fonts
- charOffset
- )
- | (this->palette << 14);
- }
- }
- }
-
- x += fontData->fontSpec->fontSize.x;
- if(x >= 48)
- {
- // wrap around when outside of the visible area
- y += fontData->fontSpec->fontSize.y;
- x = startColumn;
- }
-
- break;
- }
- i++;
- }
-}
diff --git a/source/graphics/2d/Printing/ObjectPrinting.h b/source/graphics/2d/Printing/ObjectPrinting.h
deleted file mode 100644
index 73f0cbc96..000000000
--- a/source/graphics/2d/Printing/ObjectPrinting.h
+++ /dev/null
@@ -1,69 +0,0 @@
-/* VUEngine - Virtual Utopia Engine
- * A universal game engine for the Nintendo Virtual Boy
- *
- * Copyright (C) 2007, 2018 by Jorge Eremiev and Christian Radke
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
- * associated documentation files (the "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT
- * LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
- * NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef OBJECT_PRINTING_H_
-#define OBJECT_PRINTING_H_
-
-
-//---------------------------------------------------------------------------------------------------------
-// INCLUDES
-//---------------------------------------------------------------------------------------------------------
-
-#include
-#include
-
-
-//---------------------------------------------------------------------------------------------------------
-// DEFINES
-//---------------------------------------------------------------------------------------------------------
-
-
-//---------------------------------------------------------------------------------------------------------
-// TYPE DEFINITIONS
-//---------------------------------------------------------------------------------------------------------
-
-
-//---------------------------------------------------------------------------------------------------------
-// CLASS'S DECLARATION
-//---------------------------------------------------------------------------------------------------------
-
-/**
- * Manages printing layer and offers various functions to write to it.
- *
- * @ingroup graphics-2d
- */
-singleton class ObjectPrinting : Printing
-{
- /// @protectedsection
-
- /// @publicsection
-
- /** Get instance
- *
- * @return ObjectPrinting instance
- */
- static ObjectPrinting getInstance();
-
- override void out(u8 x, u8 y, const char* string, const char* font);
- override void render(int textLayer);
-}
-
-#endif