A barebones 2d platformer using the C# splashkit library
What I plan to do with SplashKit and C# is to make the bearbones of a platformer game. It will contain a floor and the player along with a basic movement script to allow the user to move the player. This is the basis that all 2D platformers are built upon and is a good place to understand interactivity within a program.
In Scope:
- Floor collision
- Jumping
- Walk left
- Walk right
- Gravity
Not In Scope:
- Sprint Left
- Sprint Right
- Extra Platforms
A showcase of this task can be found here since most of the features implemented can not be contained within a screen shot.