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(1) Every 5 or 10 minutes, the fountain will issue quest for the whole team to complete in 3 or 5 minutes.
(2) The quest can be in the lines of (Stun all opposite side heroes at least once) or (Farm 150 creeps in less than 3 minutes) which the
whole team can work on together.
(3) If a team completes the quest, they can be given benefits in the form of durational Buffs, new Neutral items, or even money.
(4) If a team fails to do so, they can be given similar penalties BUT their tower protection buffs (E.g. Regen, Armor, attack speed of
tower) will increase for some time.
(5) There is a quest giver in fountain (A new NPC) and a hero must personally go and take the quest in fountain before the whole
team can do the quest.
(6) Dota 2 originates from RPG so adding a RPG concept into MOBA would be a really great change.
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Adding a quest system in Dota2 :
(1) Every 5 or 10 minutes, the fountain will issue quest for the whole team to complete in 3 or 5 minutes.
(2) The quest can be in the lines of (Stun all opposite side heroes at least once) or (Farm 150 creeps in less than 3 minutes) which the
whole team can work on together.
(3) If a team completes the quest, they can be given benefits in the form of durational Buffs, new Neutral items, or even money.
(4) If a team fails to do so, they can be given similar penalties BUT their tower protection buffs (E.g. Regen, Armor, attack speed of
tower) will increase for some time.
(5) There is a quest giver in fountain (A new NPC) and a hero must personally go and take the quest in fountain before the whole
team can do the quest.
(6) Dota 2 originates from RPG so adding a RPG concept into MOBA would be a really great change.
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