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Cannot build webgl on multiplatform project #869

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theDoubi125 opened this issue Dec 7, 2020 · 2 comments
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Cannot build webgl on multiplatform project #869

theDoubi125 opened this issue Dec 7, 2020 · 2 comments
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Fixed in next release Fix coming in next release

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@theDoubi125
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I work on a project where I must build a VR version using steamVR, and a webgl version that uses keyboard + mouse. The problem is that once I import the steamVR package, it adds automatically openVR, which is not handled in webgl but unity still tries to include it. The problem comes from the fact that the elements in the Runtime folder (openvr_api, ucrtbased, XRSDKOpenVR) from the openVR package do not exclude the WebGL platform, and as it is in a scoped package, the user cannot change it.

@zite
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zite commented Dec 18, 2020

Thanks for the report. Give this a try: https://github.com/ValveSoftware/steamvr_unity_plugin/releases/tag/2.7.1RC

@zite zite added Need Retest This is an old or potentially fixed issue. It needs confirmation that it still exists Fixed in next release Fix coming in next release labels Dec 18, 2020
@kisak-valve
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Closing pending feedback.

@kisak-valve kisak-valve removed the Need Retest This is an old or potentially fixed issue. It needs confirmation that it still exists label Jan 22, 2021
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