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Currently, RenderBurst will overwrite files in a folder if they have the same names. If you make a change and want to compare the original images with the results of the change, the original renders are lost if you do not move the images to a new folder.
It might be useful to have a checkbox that, when checked, will save the images into a different folder each time RenderBurst is used. Maybe the date and time that the rendering started would be a good naming pattern, so rather than having:
Of course, if the checkbox is not checked, the old behaviour would remain. I'd be happy to proved a pull request, but I'm not enormously familiar with Blender add-on development so it would probably not be of high quality.
The text was updated successfully, but these errors were encountered:
I forked this project off recently and have made a version that allows you to chose if files are overwritten or not. It won't create a new folder but will date/time stamp all file names. My version works a bit differently with how you select cameras, just so you are aware.
Batch-mode rendering makes all this--and more--possible. That’s why I wrote render-batch (part of my render-useful collection). It lets you choose output destinations, choice of action with existing files, setting resolution quality and output format, switching active scenes and cameras, setting visible collections and view layers, and execution of custom Python code where the standard options aren’t enough.
Currently, RenderBurst will overwrite files in a folder if they have the same names. If you make a change and want to compare the original images with the results of the change, the original renders are lost if you do not move the images to a new folder.
It might be useful to have a checkbox that, when checked, will save the images into a different folder each time RenderBurst is used. Maybe the date and time that the rendering started would be a good naming pattern, so rather than having:
it can produce
Of course, if the checkbox is not checked, the old behaviour would remain. I'd be happy to proved a pull request, but I'm not enormously familiar with Blender add-on development so it would probably not be of high quality.
The text was updated successfully, but these errors were encountered: