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ServaMap.csproj
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ServaMap.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{0287E0DF-B785-40E8-BB50-2D684B45FC61}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>ServerMap</RootNamespace>
<TargetFramework>net7.0</TargetFramework>
<LangVersion>10</LangVersion>
<VintageStoryInstall>\home\ah\Documents\devStuff\vintagestory\vsdevdirs\serv_automap</VintageStoryInstall>
<PackageId>ServaMap</PackageId>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="System.Data.SQLite">
<HintPath>\home\ah\ApplicationData\vintagestory\Lib\System.Data.SQLite.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VintagestoryAPI">
<HintPath>\home\ah\ApplicationData\vintagestory\VintagestoryAPI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VintagestoryLib">
<HintPath>\home\ah\ApplicationData\vintagestory\VintagestoryLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSCreativeMod">
<HintPath>\home\ah\ApplicationData\vintagestory\Mods\VSCreativeMod.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSEssentials">
<HintPath>\home\ah\ApplicationData\vintagestory\Mods\VSEssentials.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSSurvivalMod">
<HintPath>\home\ah\ApplicationData\vintagestory\Mods\VSSurvivalMod.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="protobuf-net">
<HintPath>\home\ah\ApplicationData\vintagestory\Lib\protobuf-net.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>\home\ah\ApplicationData\vintagestory\Lib\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>\home\ah\ApplicationData\vintagestory\Lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SkiaSharp">
<HintPath>\home\ah\ApplicationData\vintagestory\Lib\SkiaSharp.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<Target Name="CustomAfterBuild" AfterTargets="Build">
<RemoveDir Directories="$(OutputPath)\assets" />
<RemoveDir Directories="$(VintageStoryInstall)/Mods/$(AssemblyName)\assets" />
<ItemGroup>
<AssetFiles Include="assets\**\*.*" />
</ItemGroup>
<Copy SourceFiles="@(AssetFiles)" DestinationFolder="$(OutputPath)\assets\%(RecursiveDir)" />
<MakeDir Directories="$(VintageStoryInstall)\Mods\$(AssemblyName)" />
<Exec Command="cp -r $(OutputPath)* $(VintageStoryInstall)/Mods/$(AssemblyName)" />
</Target>
<ItemGroup>
<None Include="modinfo.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<!-- <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />-->
</Project>