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.gitignore
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.gitignore
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<<<<<<< HEAD
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
=======
# Unity generated folders
>>>>>>> ac2b554 (initial commit)
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
<<<<<<< HEAD
# Recordings can get excessive in size
=======
>>>>>>> ac2b554 (initial commit)
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
<<<<<<< HEAD
# Autogenerated Jetbrains Rider plugin
=======
# Autogenerated JetBrains Rider plugin
>>>>>>> ac2b554 (initial commit)
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
<<<<<<< HEAD
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
=======
/.gradle/
/ExportedObj/
/.consulo/
>>>>>>> ac2b554 (initial commit)
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
<<<<<<< HEAD
=======
# Rider
.idea/
*.sln.iml
>>>>>>> ac2b554 (initial commit)
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
<<<<<<< HEAD
=======
# Additional Unity generated files
/[Bb]uilds/
/[Oo]utput/
/Assets/StreamingAssets/
/Assets/AssetBundles/
/Assets/Raw/
/Assets/Textures/
/[Bb]uildHistory/
# Temporary files
*.swp
*.swm
*.tmp
*.temp
# Miscellaneous
*.pid
*.seed
*.bak
*.old
*.orig
*.backup
*.rebuild
>>>>>>> ac2b554 (initial commit)