- Changed communication library from Socket.io to ProtobufJS
- Added basic animation to player
- Moved from HTML guis to BabylonJS ones
- Chunk compression support
- Singleplayer mode
- And many other small changes
- Really, there is so many changes!
- New main menu screen
- Added pause screen
- Added options
- Added gamepad support
- You can now use textures loaded from other websites (like imgur/own website)
- Replaced Howler with Babylon Audio
- Block limit changed to 65535 (Change in Noa)
- Added clouds
- Early support for playing on touchscreen/mobile
- Add basic support for Json Entity Models ( [https://github.com/sp614x/optifine/blob/master/OptiFineDoc/doc/cem_model.txt](Format used by Optifine, a Minecraft Mod) ). For now only few properties are used by game.
- Added nametags
- Fixed item tooltips
- Added "tab" screen. It is controlled fully by server
- Added chat color support
Better
disconnect screen- Server can now teleport players
- Added new blocktype (4) for colored glass like blocks
- Now player can't place blocks at location occupied by other entities
- Plant blocks can now be targeted and destroyed (Todo: change hitbox to nonfull block)
- Inventory can now have diffrent size ( need to use this formula: x*9-1 )
- Changed base textures to Pixel Perfection by XSSheep
- Added support for custom start location
- Small changes to main menu
- Changed default fov
- Added block picking
- Small other changes
- Markdown in chat
- Better Multiplayer support,
- Rewrite/restructurisation of code
- Added server list
- Players can see other players (Todo: better model / nametags)
- Test Multiplayer support
- Changes to worldgen
- Blocks in inventory are now 3D
- Changed (again) worldgen
- Optimalization
- Small changes to worldgen
- Changes to cactus model
- Some changes to worldgen
- Added Minecraft-like block breaking
- Rewritten world generation
- Added biomes
- Some another small changes
- World is now genereting 60 blocks higher
- Changed lowest possible y to 0
- Added basic inventory (I to open)
- "Debug" info is now smaller
- Max stack size is now set per item
- Added support for items
- Added changable drops per block
- Changed hotbar size to 27 (temponary)
- Added clearinv command (removes all items)
- Added giveall command (gives all items)
- Now player gets every item at start
- Music now loops
- Added visualization of block holding
- Small changes to blockdata structure
- Added ingame commands (t)
- Started working on inventory system
- Added ingame music
- Removed/Moved some world generator code (Now doing less math per chunk!)
- Changed lowest and highest building point to 576 and -576
- Initial commit