From 26d68a7557dee368c8cb9b73930952d089ac2290 Mon Sep 17 00:00:00 2001 From: Spatison <137375981+Spatison@users.noreply.github.com> Date: Sat, 21 Dec 2024 00:32:07 +0300 Subject: [PATCH 1/9] feature: body types --- .../Clothing/ClientClothingSystem.cs | 18 +- .../Humanoid/HumanoidAppearanceSystem.cs | 8 +- .../Lobby/UI/HumanoidProfileEditor.xaml | 8 + .../Lobby/UI/HumanoidProfileEditor.xaml.cs | 50 + .../Tests/Preferences/ServerDbSqliteTests.cs | 1 + .../20241220195443_AddBodyType.Designer.cs | 1821 +++++++++++++++++ .../Postgres/20241220195443_AddBodyType.cs | 29 + .../PostgresServerDbContextModelSnapshot.cs | 5 + .../20241220195437_AddBodyType.Designer.cs | 1750 ++++++++++++++++ .../Sqlite/20241220195437_AddBodyType.cs | 29 + .../SqliteServerDbContextModelSnapshot.cs | 5 + Content.Server.Database/Model.cs | 1 + Content.Server/Database/ServerDbBase.cs | 2 + .../HumanoidAppearanceSystem.Modifier.cs | 3 + .../Systems/HumanoidAppearanceSystem.cs | 2 + 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Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/equipped-OUTERCLOTHING-body-slim.png create mode 100644 Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/equipped-OUTERCLOTHING-body-slim.png create mode 100644 Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/equipped-OUTERCLOTHING-body-slim.png create mode 100644 Resources/Textures/Clothing/OuterClothing/WinterCoats/coatnomi.rsi/equipped-OUTERCLOTHING-body-slim.png create mode 100644 Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/equipped-OUTERCLOTHING-body-slim.png create mode 100644 Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/equipped-OUTERCLOTHING-body-slim.png create mode 100644 Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/equipped-OUTERCLOTHING-body-slim.png create mode 100644 Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/equipped-OUTERCLOTHING-body-slim.png create mode 100644 Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/equipped-OUTERCLOTHING-body-slim.png create mode 100644 Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/equipped-OUTERCLOTHING-body-slim.png create mode 100644 Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/equipped-OUTERCLOTHING-body-slim.png create mode 100644 Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwardenarmored.rsi/equipped-OUTERCLOTHING-body-slim.png rename Resources/Textures/Clothing/OuterClothing/WinterCoats/{coatwarden.rsi => coatwardenarmored.rsi}/equipped-OUTERCLOTHING-vox.png (100%) create mode 100644 Resources/Textures/Clothing/Shoes/Boots/combatboots.rsi/equipped-FEET-body-slim.png create mode 100644 Resources/Textures/Clothing/Shoes/Boots/explorer.rsi/equipped-FEET-body-slim.png create mode 100644 Resources/Textures/Clothing/Shoes/Boots/jackboots.rsi/equipped-FEET-body-slim.png create mode 100644 Resources/Textures/Clothing/Shoes/Boots/laceups.rsi/equipped-FEET-body-slim.png create mode 100644 Resources/Textures/Clothing/Shoes/Boots/performer.rsi/equipped-FEET-body-slim.png create mode 100644 Resources/Textures/Clothing/Shoes/Boots/workboots.rsi/equipped-FEET-body-slim.png create mode 100644 Resources/Textures/Clothing/Shoes/Misc/damedaneshoes.rsi/equipped-FEET-body-slim.png create mode 100644 Resources/Textures/Clothing/Shoes/Misc/duck-slippers.rsi/equipped-FEET-body-slim.png create mode 100644 Resources/Textures/Clothing/Shoes/Misc/flippers.rsi/equipped-FEET-body-slim.png create mode 100644 Resources/Textures/Clothing/Shoes/Misc/leather.rsi/equipped-FEET-body-slim.png create mode 100644 Resources/Textures/Clothing/Shoes/Misc/slippers.rsi/equipped-FEET-body-slim.png create mode 100644 Resources/Textures/Clothing/Shoes/Misc/tourist.rsi/equipped-FEET-body-slim.png create mode 100644 Resources/Textures/Clothing/Shoes/Specific/chef.rsi/equipped-FEET-body-slim.png create mode 100644 Resources/Textures/Clothing/Shoes/Specific/clown.rsi/equipped-FEET-body-slim.png create mode 100644 Resources/Textures/Clothing/Shoes/Specific/cult.rsi/equipped-FEET-body-slim.png create mode 100644 Resources/Textures/Clothing/Shoes/Specific/spaceninja.rsi/equipped-FEET-body-slim.png create mode 100644 Resources/Textures/Clothing/Shoes/Specific/swat.rsi/equipped-FEET-body-slim.png create mode 100644 Resources/Textures/Clothing/Shoes/Specific/wizard.rsi/equipped-FEET-body-slim.png create mode 100644 Resources/Textures/Mobs/Species/Human/parts.rsi/head.png create mode 100644 Resources/Textures/Mobs/Species/Human/parts.rsi/head_slim.png create mode 100644 Resources/Textures/Mobs/Species/Human/parts.rsi/head_slim_f.png create mode 100644 Resources/Textures/Mobs/Species/Human/parts.rsi/l_arm_slim.png create mode 100644 Resources/Textures/Mobs/Species/Human/parts.rsi/l_foot_slim.png create mode 100644 Resources/Textures/Mobs/Species/Human/parts.rsi/l_hand_slim.png create mode 100644 Resources/Textures/Mobs/Species/Human/parts.rsi/l_leg_slim.png create mode 100644 Resources/Textures/Mobs/Species/Human/parts.rsi/r_arm_slim.png create mode 100644 Resources/Textures/Mobs/Species/Human/parts.rsi/r_foot_slim.png create mode 100644 Resources/Textures/Mobs/Species/Human/parts.rsi/r_hand_slim.png create mode 100644 Resources/Textures/Mobs/Species/Human/parts.rsi/r_leg_slim.png create mode 100644 Resources/Textures/Mobs/Species/Human/parts.rsi/torso.png create mode 100644 Resources/Textures/Mobs/Species/Human/parts.rsi/torso_slim.png create mode 100644 Resources/Textures/Mobs/Species/Human/parts.rsi/torso_slim_f.png create mode 100644 Resources/Textures/_White/Clothing/OuterClothing/Hardsuits/hop.rsi/equipped-OUTERCLOTHING-body-slim.png diff --git a/Content.Client/Clothing/ClientClothingSystem.cs b/Content.Client/Clothing/ClientClothingSystem.cs index b3d6848915..d18e6f5fc1 100644 --- a/Content.Client/Clothing/ClientClothingSystem.cs +++ b/Content.Client/Clothing/ClientClothingSystem.cs @@ -3,6 +3,7 @@ using System.Numerics; using Content.Client.DisplacementMap; using Content.Client.Inventory; +using Content.Shared._White.Humanoid.Prototypes; using Content.Shared.Clothing; using Content.Shared.Clothing.Components; using Content.Shared.Clothing.EntitySystems; @@ -14,6 +15,7 @@ using Robust.Client.GameObjects; using Robust.Client.Graphics; using Robust.Client.ResourceManagement; +using Robust.Shared.Prototypes; using Robust.Shared.Serialization.Manager; using Robust.Shared.Serialization.TypeSerializers.Implementations; using Robust.Shared.Utility; @@ -54,6 +56,8 @@ public sealed class ClientClothingSystem : ClothingSystem [Dependency] private readonly InventorySystem _inventorySystem = default!; [Dependency] private readonly DisplacementMapSystem _displacement = default!; + [Dependency] private readonly IPrototypeManager _prototype = default!; // WD EDIT + public override void Initialize() { base.Initialize(); @@ -100,7 +104,7 @@ private void OnGetVisuals(EntityUid uid, ClothingComponent item, GetEquipmentVis if (layers == null && !item.ClothingVisuals.TryGetValue(args.Slot, out layers)) { // No generic data either. Attempt to generate defaults from the item's RSI & item-prefixes - if (!TryGetDefaultVisuals(uid, item, args.Slot, inventory.SpeciesId, out layers)) + if (!TryGetDefaultVisuals(uid, item, args.Slot, inventory.SpeciesId, args.Equipee, out layers)) // WD EDIT return; } @@ -127,7 +131,7 @@ private void OnGetVisuals(EntityUid uid, ClothingComponent item, GetEquipmentVis /// Useful for lazily adding clothing sprites without modifying yaml. And for backwards compatibility. /// private bool TryGetDefaultVisuals(EntityUid uid, ClothingComponent clothing, string slot, string? speciesId, - [NotNullWhen(true)] out List? layers) + EntityUid target, [NotNullWhen(true)] out List? layers) // WD EDIT { layers = null; @@ -154,6 +158,16 @@ private bool TryGetDefaultVisuals(EntityUid uid, ClothingComponent clothing, str if (clothing.EquippedState != null) state = $"{clothing.EquippedState}"; + // WD EDIT START + // body type specific + if (TryComp(target, out HumanoidAppearanceComponent? humanoid)) + { + var bodyTypeName = _prototype.Index(humanoid.BodyType).Name; + if (rsi.TryGetState($"{state}-{bodyTypeName}", out _)) + state = $"{state}-{bodyTypeName}"; + } + // WD EDIT END + // species specific if (speciesId != null && rsi.TryGetState($"{state}-{speciesId}", out _)) { diff --git a/Content.Client/Humanoid/HumanoidAppearanceSystem.cs b/Content.Client/Humanoid/HumanoidAppearanceSystem.cs index b05a16b6d4..3575943b57 100644 --- a/Content.Client/Humanoid/HumanoidAppearanceSystem.cs +++ b/Content.Client/Humanoid/HumanoidAppearanceSystem.cs @@ -1,9 +1,11 @@ using System.Numerics; +using Content.Shared._White.Humanoid.Prototypes; using Content.Shared.Humanoid; using Content.Shared.Humanoid.Markings; using Content.Shared.Humanoid.Prototypes; using Content.Shared.Preferences; using Robust.Client.GameObjects; +using Robust.Shared.Physics; using Robust.Shared.Prototypes; using Robust.Shared.Utility; @@ -52,9 +54,8 @@ private void UpdateLayers(HumanoidAppearanceComponent component, SpriteComponent component.BaseLayers.Clear(); // add default species layers - var speciesProto = _prototypeManager.Index(component.Species); - var baseSprites = _prototypeManager.Index(speciesProto.SpriteSet); - foreach (var (key, id) in baseSprites.Sprites) + var bodyTypeProto = _prototypeManager.Index(component.BodyType); // WD EDIT + foreach (var (key, id) in bodyTypeProto.Sprites) // WD EDIT { oldLayers.Remove(key); if (!component.CustomBaseLayers.ContainsKey(key)) @@ -206,6 +207,7 @@ public override void LoadProfile(EntityUid uid, HumanoidCharacterProfile? profil humanoid.Sex = profile.Sex; humanoid.Gender = profile.Gender; humanoid.Age = profile.Age; + humanoid.BodyType = profile.BodyType; // WD EDIT humanoid.Species = profile.Species; humanoid.SkinColor = profile.Appearance.SkinColor; humanoid.EyeColor = profile.Appearance.EyeColor; diff --git a/Content.Client/Lobby/UI/HumanoidProfileEditor.xaml b/Content.Client/Lobby/UI/HumanoidProfileEditor.xaml index 687d5c45e5..8e871ddcd1 100644 --- a/Content.Client/Lobby/UI/HumanoidProfileEditor.xaml +++ b/Content.Client/Lobby/UI/HumanoidProfileEditor.xaml @@ -68,6 +68,14 @@ + + + + +