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MLiB.csproj
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MLiB.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{025217FB-56A0-4828-A46C-75C42A2A6CF1}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MLiB</RootNamespace>
<AssemblyName>MLiB</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Net.Http.WebRequest" />
<Reference Include="System.Web.RegularExpressions" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Games\Full Games\MLBFullGame.cs" />
<Compile Include="Games\Snapshots\MLBGame.cs" />
<Compile Include="Innings\Full Innings\MLBAtBat.cs" />
<Compile Include="Innings\Full Innings\MLBFullHalfInning.cs" />
<Compile Include="Innings\Full Innings\MLBFullInning.cs" />
<Compile Include="Innings\Full Innings\MLBPitch.cs" />
<Compile Include="MLBLinescore.cs" />
<Compile Include="Players\Full Players\MLBFullBatter.cs" />
<Compile Include="Players\Full Players\MLBFullPitcher.cs" />
<Compile Include="Players\Snapshots\MLBBatter.cs" />
<Compile Include="Players\Snapshots\MLBPitcherClosing.cs" />
<Compile Include="Games\Snapshots\MLBGameCompleted.cs" />
<Compile Include="Games\Snapshots\MLBGameFuture.cs" />
<Compile Include="Innings\Snapshots\MLBInning.cs" />
<Compile Include="Games\Snapshots\MLBGameInProgress.cs" />
<Compile Include="Players\Snapshots\MLBPlayer.cs" />
<Compile Include="MLBScoreboardOnDay.cs" />
<Compile Include="Statistics\SingleGameBattingStatistics.cs" />
<Compile Include="Teams\Full Teams\MLBFullTeam.cs" />
<Compile Include="Teams\Snapshots\MLBTeam.cs" />
<Compile Include="Players\Snapshots\MLBPitcher.cs" />
<Compile Include="Teams\Snapshots\MLBTeamActive.cs" />
<Compile Include="Teams\Snapshots\MLBTeamCompleted.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>