forked from PaulWoodIII/walkin-flavored-cocos2d
-
Notifications
You must be signed in to change notification settings - Fork 0
/
CC3Math.m
executable file
·84 lines (70 loc) · 2.5 KB
/
CC3Math.m
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
/*
* CC3Math.m
*
* cocos3d 0.6.0-sp
* Author: Bill Hollings
* Copyright (c) 2010-2011 The Brenwill Workshop Ltd. All rights reserved.
* http://www.brenwill.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* http://en.wikipedia.org/wiki/MIT_License
*
* See header file CC3Math.h for full API documentation.
*/
#import "CC3Foundation.h"
#import <stdlib.h>
#pragma mark Basic math support
float Cyclic(float value, float period) {
float modVal = fmod(value, period);
return (modVal < 0.0) ? (modVal + period) : modVal;
}
float CyclicDifference(float minuend, float subtrahend, float period) {
float semiPeriod = period / 2.0;
float diff = minuend - subtrahend;
// If the difference is outside the range (period/2 >= diff >= -period/2),
// adjust it so that it takes the difference in the other direction to
// arrive at a smaller change.
if(diff > semiPeriod) {
diff -= period;
} else if(diff < -semiPeriod) {
diff += period;
}
return diff;
}
#pragma mark Random number generation
#define kRandomUIntMax 0x100000000LL
unsigned int RandomUInt() {
return arc4random();
}
unsigned int RandomUIntBelow(unsigned int max) {
return RandomUInt() % max;
}
double RandomDouble() {
return (double)RandomUInt() / (double)kRandomUIntMax;
}
double RandomDoubleBetween(double min, double max) {
return min + (RandomDouble() * (max - min));
}
float RandomFloat() {
return (float)RandomDouble();
}
float RandomFloatBetween(float min, float max) {
return (float)RandomDoubleBetween(min, max);
}