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Three.js support #60

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bostondv opened this issue Apr 1, 2014 · 2 comments
Open

Three.js support #60

bostondv opened this issue Apr 1, 2014 · 2 comments

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@bostondv
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bostondv commented Apr 1, 2014

Does Ejecta-X support Three.js?

I'm trying to build a Cordova application for Android and iOS using wizCanvas v3.3 (https://github.com/Wizcorp/phonegap-plugin-wizCanvas) but loading the Ejecta canvas fails to load on Android when three.js is included.

I've got as far as identifying two errors in the console when loading three.js r66.

  1. Float32Array creation fails (three.js#L4009 and others). Got around this by using typedarray.js polyfill from https://github.com/inexorabletash/polyfill.
  2. Fails to get webgl context in initGL() call (three.js#L26704). _gl variable returns undefined.

Thanks for any help!

@aogilvie
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Hi, @bostondv WebGL is not implemented for Ejecta-X yet. This is on our roadmap and has been scheduled for work starting very soon.

@bostondv
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Glad to hear it's on the roadmap, looking forward to it. Thanks!

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