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Right now the fact that ATTR_light_level is controlled via material properties makes the proliferation of materials a big problem. What has been asked for is a mesh specific ATTR_light_level override which is used (even when the Object's material has ATTR_light_level).
Unit tests
Does the feature emit ATTR_light_level
Does the feature emit the correct ATTR_light_level even when it's material has also overridden
Does weird combinations of ATTR_light_level on and off
Does the feature ATTR_light_level always close after TRIS blocks
Code
XPlanePrimative and XPlaneMaterial code
Docs
Screenshot
Brief explanation of the relationship between xplane_material and the mesh option
The text was updated successfully, but these errors were encountered:
Right now the fact that ATTR_light_level is controlled via material properties makes the proliferation of materials a big problem. What has been asked for is a mesh specific ATTR_light_level override which is used (even when the Object's material has ATTR_light_level).
ATTR_light_level
ATTR_light_level
even when it's material has also overriddenATTR_light_level
always close after TRIS blocksThe text was updated successfully, but these errors were encountered: