From 074108f2501c74207cbefcac1b4c41a78f7ac97f Mon Sep 17 00:00:00 2001 From: StephenHodgson Date: Tue, 7 May 2019 08:18:54 -0700 Subject: [PATCH] we don't need to check if the system exists anymore --- .../WindowsMixedRealitySpatialMeshObserver.cs | 6 ------ 1 file changed, 6 deletions(-) diff --git a/XRTK.WindowsMixedReality/Packages/com.xrtk.wmr/SpatialObservers/WindowsMixedRealitySpatialMeshObserver.cs b/XRTK.WindowsMixedReality/Packages/com.xrtk.wmr/SpatialObservers/WindowsMixedRealitySpatialMeshObserver.cs index ae073bc..3401b1e 100644 --- a/XRTK.WindowsMixedReality/Packages/com.xrtk.wmr/SpatialObservers/WindowsMixedRealitySpatialMeshObserver.cs +++ b/XRTK.WindowsMixedReality/Packages/com.xrtk.wmr/SpatialObservers/WindowsMixedRealitySpatialMeshObserver.cs @@ -3,7 +3,6 @@ using System; using XRTK.Providers.SpatialObservers; -using XRTK.Services; using XRTK.WindowsMixedReality.Profiles; #if UNITY_WSA @@ -29,11 +28,6 @@ public class WindowsMixedRealitySpatialMeshObserver : BaseMixedRealitySpatialMes /// public WindowsMixedRealitySpatialMeshObserver(string name, uint priority, WindowsMixedRealitySpatialMeshObserverProfile profile) : base(name, priority, profile) { - if (MixedRealityToolkit.SpatialAwarenessSystem == null) - { - throw new Exception("Missing a registered spatial awareness system!"); - } - #if UNITY_WSA #if UNITY_EDITOR if (!UnityEditor.PlayerSettings.WSA.GetCapability(UnityEditor.PlayerSettings.WSACapability.SpatialPerception))