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This repository has been archived by the owner on May 13, 2022. It is now read-only.

Releases: XRTK/com.xrtk.wmr

WindowsMixedReality 0.1.5

13 Sep 21:03
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Pre-release

Release Notes

Requirements

  • Unity 2019.1.14f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.1.19",
    "com.xrtk.wmr": "0.1.5",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Changes:

  • 5c04917 Release 0.1.5 (#35)
  • 754df1a Fix/controller namespaces (#33)
  • 2842a2c added collider display option work (#27)
  • 62b56b7 Fixed possible NRE with the mesh object's sharedMesh (#25)
  • 40f707b Updated WMR data provider inspector (#21)
  • cf410d6 we don't need to check if the system exists anymore (#23)
  • 80bc318 upm mirror 0.1.2@76321d16876c2dafeb6b049dd6d3e945e6b04b02
  • 7b8d08a removed unused validation asset (#18)
  • ed54e43 Switched to embedded package (#17)
  • efeba26 updated editor to 2019.1 (#16)
See More
  • c4ee673 Fixed up a broken doc remark (#15)
  • 54a2075 updated editor (#14)
  • 0823bee updated xrtk packages
  • 9bfec7e updated com.unity.xr.windowsmr.metro to 1.0.9
  • 3f36e3d Cleaned up data provider classes a bit (#13)
  • 691dbc4 Fixed an issue where there was a 3rd untracked controller in the scene. (#12)
  • 792e92f revert embedded package move (#8)
  • b055419 updated package manifest
  • e2ce4ec moved package from Assets to Packages (#7)
  • a53def4 updated the way we get the current source readings to be more perfromant (#6)
  • 63cdbfb Merge pull request #4 from XRTK/development
  • 3d20f4f Delete .gitmodules
  • ecd9e4a ControllerDataProviderProfile updates (#3)
  • 0acaf28 Dev package validation (#2)
  • e70e76d Added GitHub templates
  • 4226df6 Merge pull request #1 from XRTK/development
  • bb79ddd reverted dependencies
  • d3075c6 updated readme with build status
  • bbebf05 Merge branch 'master' into development
  • d4c2ed6 Update README.md
  • 7d9f6b0 Update README.md
  • 131d907 Added proper dependancies
  • 073df4d Revert "updated package manifest"
  • f20ed47 updated package manifest
  • 8ad030f updated package manifest
  • 329dde5 updated package manifest and renamed package to com.xrtk.wmr
  • 2059e4a updated project settings and package manifest
  • edb32e0 updated package manifest
  • bbfb98a updated project manifest
  • a64ff3d added spatial perception capability to the project
  • 15a650c updated manifest with updated package references
  • 8d779db missed a comma
  • 27cee96 removed async assembly reference
  • 69ee25e names the package file wrong DoH!
  • 92b43b6 setup project for upm
  • bc7e41d Initial Project commit

This list of changes was auto generated.

WindowsMixedReality 0.1.4

14 Aug 17:29
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Pre-release

Release Notes

Requirements

  • Unity 2019.1.13f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "dependencies": {
    "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.16",
    "com.xrtk.wmr": "https://github.com/XRTK/WindowsMixedReality.git#0.1.4",
    ...
  },
}

Changes:

  • 754df1a Fix/controller namespaces (#33)
  • 2842a2c added collider display option work (#27)
  • 62b56b7 Fixed possible NRE with the mesh object's sharedMesh (#25)
  • 40f707b Updated WMR data provider inspector (#21)
  • cf410d6 we don't need to check if the system exists anymore (#23)
  • 80bc318 upm mirror 0.1.2@76321d16876c2dafeb6b049dd6d3e945e6b04b02
  • 7b8d08a removed unused validation asset (#18)
  • ed54e43 Switched to embedded package (#17)
  • efeba26 updated editor to 2019.1 (#16)
  • c4ee673 Fixed up a broken doc remark (#15)
See more
  • 54a2075 updated editor (#14)
  • 0823bee updated xrtk packages
  • 9bfec7e updated com.unity.xr.windowsmr.metro to 1.0.9
  • 3f36e3d Cleaned up data provider classes a bit (#13)
  • 691dbc4 Fixed an issue where there was a 3rd untracked controller in the scene. (#12)
  • 792e92f revert embedded package move (#8)
  • b055419 updated package manifest
  • e2ce4ec moved package from Assets to Packages (#7)
  • a53def4 updated the way we get the current source readings to be more perfromant (#6)
  • 63cdbfb Merge pull request #4 from XRTK/development
  • 3d20f4f Delete .gitmodules
  • ecd9e4a ControllerDataProviderProfile updates (#3)
  • 0acaf28 Dev package validation (#2)
  • e70e76d Added GitHub templates
  • 4226df6 Merge pull request #1 from XRTK/development
  • bb79ddd reverted dependencies
  • d3075c6 updated readme with build status
  • bbebf05 Merge branch 'master' into development
  • d4c2ed6 Update README.md
  • 7d9f6b0 Update README.md
  • 131d907 Added proper dependancies
  • 073df4d Revert "updated package manifest"
  • f20ed47 updated package manifest
  • 8ad030f updated package manifest
  • 329dde5 updated package manifest and renamed package to com.xrtk.wmr
  • 2059e4a updated project settings and package manifest
  • edb32e0 updated package manifest
  • bbfb98a updated project manifest
  • a64ff3d added spatial perception capability to the project
  • 15a650c updated manifest with updated package references
  • 8d779db missed a comma
  • 27cee96 removed async assembly reference
  • 69ee25e names the package file wrong DoH!
  • 92b43b6 setup project for upm
  • bc7e41d Initial Project commit

This list of changes was auto generated.

WindowsMixedReality 0.1.3

07 May 19:32
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Pre-release

Release Notes

Requirements

  • Unity 2019.1.1f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "dependencies": {
    "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.10",
    "com.xrtk.wmr": "https://github.com/XRTK/WindowsMixedReality.git#0.1.3",
    ...
  },
}

Changes:

  • 40f707b Updated WMR data provider inspector (#21)
  • cf410d6 we don't need to check if the system exists anymore (#23)
  • 80bc318 upm mirror 0.1.2@76321d16876c2dafeb6b049dd6d3e945e6b04b02
  • 7b8d08a removed unused validation asset (#18)
  • ed54e43 Switched to embedded package (#17)
  • efeba26 updated editor to 2019.1 (#16)
  • c4ee673 Fixed up a broken doc remark (#15)
  • 54a2075 updated editor (#14)
  • 0823bee updated xrtk packages
  • 9bfec7e updated com.unity.xr.windowsmr.metro to 1.0.9
See more
  • 3f36e3d Cleaned up data provider classes a bit (#13)
  • 691dbc4 Fixed an issue where there was a 3rd untracked controller in the scene. (#12)
  • 792e92f revert embedded package move (#8)
  • b055419 updated package manifest
  • e2ce4ec moved package from Assets to Packages (#7)
  • a53def4 updated the way we get the current source readings to be more perfromant (#6)
  • 63cdbfb Merge pull request #4 from XRTK/development
  • 3d20f4f Delete .gitmodules
  • ecd9e4a ControllerDataProviderProfile updates (#3)
  • 0acaf28 Dev package validation (#2)
  • e70e76d Added GitHub templates
  • 4226df6 Merge pull request #1 from XRTK/development
  • bb79ddd reverted dependencies
  • d3075c6 updated readme with build status
  • bbebf05 Merge branch 'master' into development
  • d4c2ed6 Update README.md
  • 7d9f6b0 Update README.md
  • 131d907 Added proper dependancies
  • 073df4d Revert "updated package manifest"
  • f20ed47 updated package manifest
  • 8ad030f updated package manifest
  • 329dde5 updated package manifest and renamed package to com.xrtk.wmr
  • 2059e4a updated project settings and package manifest
  • edb32e0 updated package manifest
  • bbfb98a updated project manifest
  • a64ff3d added spatial perception capability to the project
  • 15a650c updated manifest with updated package references
  • 8d779db missed a comma
  • 27cee96 removed async assembly reference
  • 69ee25e names the package file wrong DoH!
  • 92b43b6 setup project for upm
  • bc7e41d Initial Project commit

This list of changes was auto generated.

WindowsMixedReality 0.1.2

29 Apr 08:53
Compare
Choose a tag to compare
Pre-release

Release Notes

Requirements

  • Unity 2019.1.0f2 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "dependencies": {
    "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.5",
    "com.xrtk.wmr": "https://github.com/XRTK/WindowsMixedReality.git#0.1.2",
    ...
  },
}

Changes:

  • 7b8d08a removed unused validation asset (#18)
  • ed54e43 Switched to embedded package (#17)
  • efeba26 updated editor to 2019.1 (#16)
  • c4ee673 Fixed up a broken doc remark (#15)
  • 54a2075 updated editor (#14)
  • 0823bee updated xrtk packages
  • 9bfec7e updated com.unity.xr.windowsmr.metro to 1.0.9
  • 3f36e3d Cleaned up data provider classes a bit (#13)
  • 691dbc4 Fixed an issue where there was a 3rd untracked controller in the scene. (#12)
  • 792e92f revert embedded package move (#8)
See more
  • b055419 updated package manifest
  • e2ce4ec moved package from Assets to Packages (#7)
  • a53def4 updated the way we get the current source readings to be more perfromant (#6)
  • 63cdbfb Merge pull request #4 from XRTK/development
  • 3d20f4f Delete .gitmodules
  • ecd9e4a ControllerDataProviderProfile updates (#3)
  • 0acaf28 Dev package validation (#2)
  • e70e76d Added GitHub templates
  • 4226df6 Merge pull request #1 from XRTK/development
  • bb79ddd reverted dependencies
  • d3075c6 updated readme with build status
  • bbebf05 Merge branch 'master' into development
  • d4c2ed6 Update README.md
  • 7d9f6b0 Update README.md
  • 131d907 Added proper dependancies
  • 073df4d Revert "updated package manifest"
  • f20ed47 updated package manifest
  • 8ad030f updated package manifest
  • 329dde5 updated package manifest and renamed package to com.xrtk.wmr
  • 2059e4a updated project settings and package manifest
  • edb32e0 updated package manifest
  • bbfb98a updated project manifest
  • a64ff3d added spatial perception capability to the project
  • 15a650c updated manifest with updated package references
  • 8d779db missed a comma
  • 27cee96 removed async assembly reference
  • 69ee25e names the package file wrong DoH!
  • 92b43b6 setup project for upm
  • bc7e41d Initial Project commit

This list of changes was [auto generated](https://dev.azure.com/xrtk/Mixed Reality Toolkit/_build/results?buildId=601&view=logs).

WindowsMixedReality 0.1.1

16 Apr 05:49
Compare
Choose a tag to compare
Pre-release

Release Notes

Requirements

  • Unity 2018.3.11f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "dependencies": {
    "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.2",
    "com.xrtk.wmr": "https://github.com/XRTK/WindowsMixedReality.git#0.1.1",
    ...
  },
}

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Delete any previous installations in your projects Assets folder.
  3. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • 590a216 ControllerDataProviderProfile updates (#3)
  • 942c046 Dev package validation (#2)
  • aa3ffa2 reverted dependencies
  • bcd53f1 Added proper dependancies
  • d7469ef updated package manifest and renamed package to com.xrtk.wmr
  • 8d373e6 missed a comma
  • a7ad7e9 removed async assembly reference
  • e4c8c72 names the package file wrong DoH!
  • e666a47 setup project for upm

This list of changes was auto generated.

WindowsMixedReality 0.1.0

05 Apr 16:51
Compare
Choose a tag to compare
Pre-release

Release Notes

Requirements

  • Unity 2018.3.11f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "dependencies": {
    "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.1",
    "com.xrtk.wmr": "https://github.com/XRTK/WindowsMixedReality.git#0.1.0",
    ...
  },
}

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Delete any previous installations in your projects Assets folder.
  3. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • aa3ffa2 reverted dependencies
  • bcd53f1 Added proper dependancies
  • d7469ef updated package manifest and renamed package to com.xrtk.wmr
  • 8d373e6 missed a comma
  • a7ad7e9 removed async assembly reference
  • e4c8c72 names the package file wrong DoH!
  • e666a47 setup project for upm

This list of changes was auto generated.