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Hey! I wondered what it would look like if I sampled pixels on a Voronoi diagram. So I used GMS 2.3 to put this shader example together. Maybe you can use it your game to make it look more unique.

Here's the result: Euclidean Voronoi There also other shapes you can try in the shader. Square Voronoi Manhattan Voronoi

If you happen to use this in your game, please tweet it to me!