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GameWindow.xaml.cs
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GameWindow.xaml.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace MSNMineSweeper
{
/// <summary>
/// Interaction logic for GameWindow.xaml
/// </summary>
public partial class GameWindow : Window
{
public GameWindow()
{
InitializeComponent();
}
private void Grid_MouseMove(object sender, MouseEventArgs e)
{
var element = (UIElement)e.Source;
Int32 Row = Grid.GetRow(element), Column = Grid.GetColumn(element);
MouseFocus.SetValue(Grid.ColumnProperty, Column);
MouseFocus.SetValue(Grid.RowProperty, Row);
//Bomb
if (Column >= 2 && Row >= 2 && Column <= 13 && Row <= 13)
{
BombArea.SetValue(Grid.ColumnProperty, Column - 2);
BombArea.SetValue(Grid.RowProperty, Row - 2);
//BombArea.Visibility = System.Windows.Visibility.Visible;
}
else
{
//BombArea.Visibility = System.Windows.Visibility.Hidden;
}
}
private void MouseDetection_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
var element = (UIElement)e.Source;
GameManger.CellClick(Grid.GetRow(element), Grid.GetColumn(element));
}
private void NewGame_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
GameManger.NewGameSetup();
}
}
}