-
Notifications
You must be signed in to change notification settings - Fork 0
/
Makefile
2549 lines (2402 loc) · 118 KB
/
Makefile
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
all: nx
nx: main.o game.o object.o ObjManager.o \
map.o TextBox/TextBox.o TextBox/YesNoPrompt.o TextBox/ItemImage.o TextBox/StageSelect.o \
TextBox/SaveSelect.o profile.o settings.o platform.o platform/Linux/vbesync.o \
caret.o slope.o player.o playerstats.o p_arms.o \
statusbar.o tsc.o screeneffect.o floattext.o input.o \
replay.o trig.o inventory.o map_system.o debug.o \
console.o niku.o ai/ai.o ai/first_cave/first_cave.o ai/village/village.o \
ai/village/balrog_boss_running.o ai/village/ma_pignon.o ai/egg/egg.o ai/egg/igor.o ai/egg/egg2.o \
ai/weed/weed.o ai/weed/balrog_boss_flying.o ai/weed/frenzied_mimiga.o ai/sand/sand.o ai/sand/puppy.o \
ai/sand/curly_boss.o ai/sand/toroko_frenzied.o ai/maze/maze.o ai/maze/critter_purple.o ai/maze/gaudi.o \
ai/maze/pooh_black.o ai/maze/balrog_boss_missiles.o ai/maze/labyrinth_m.o ai/almond/almond.o ai/oside/oside.o \
ai/plantation/plantation.o ai/last_cave/last_cave.o ai/final_battle/balcony.o ai/final_battle/misery.o ai/final_battle/final_misc.o \
ai/final_battle/doctor.o ai/final_battle/doctor_frenzied.o ai/final_battle/doctor_common.o ai/final_battle/sidekicks.o ai/hell/hell.o \
ai/hell/ballos_priest.o ai/hell/ballos_misc.o ai/npc/balrog.o ai/npc/curly.o ai/npc/curly_ai.o \
ai/npc/misery.o ai/npc/npcregu.o ai/npc/npcguest.o ai/npc/npcplayer.o ai/weapons/weapons.o \
ai/weapons/polar_mgun.o ai/weapons/missile.o ai/weapons/fireball.o ai/weapons/blade.o ai/weapons/snake.o \
ai/weapons/nemesis.o ai/weapons/bubbler.o ai/weapons/spur.o ai/weapons/whimstar.o ai/sym/sym.o \
ai/sym/smoke.o ai/balrog_common.o ai/IrregularBBox.o stageboss.o ai/boss/omega.o \
ai/boss/balfrog.o ai/boss/x.o ai/boss/core.o ai/boss/ironhead.o ai/boss/sisters.o \
ai/boss/undead_core.o ai/boss/heavypress.o ai/boss/ballos.o endgame/island.o endgame/misc.o \
endgame/credits.o endgame/CredReader.o intro/intro.o intro/title.o pause/pause.o \
pause/options.o pause/dialog.o pause/message.o pause/objects.o graphics/nxsurface.o \
graphics/graphics.o graphics/sprites.o graphics/tileset.o graphics/font.o graphics/safemode.o \
graphics/palette.o sound/sound.o sound/sslib.o sound/org.o sound/pxt.o \
siflib/sif.o siflib/sifloader.o siflib/sectSprites.o siflib/sectStringArray.o extract/extract.o \
extract/extractpxt.o extract/extractfiles.o extract/extractstages.o extract/crc.o autogen/AssignSprites.o \
autogen/objnames.o stagedata.o common/FileBuffer.o common/InitList.o common/BList.o \
common/StringList.o common/DBuffer.o common/DString.o common/bufio.o common/stat.o \
common/misc.o
g++ -o nx \
main.o game.o object.o ObjManager.o \
map.o TextBox/TextBox.o TextBox/YesNoPrompt.o TextBox/ItemImage.o TextBox/StageSelect.o \
TextBox/SaveSelect.o profile.o settings.o platform.o platform/Linux/vbesync.o \
caret.o slope.o player.o playerstats.o p_arms.o \
statusbar.o tsc.o screeneffect.o floattext.o input.o \
replay.o trig.o inventory.o map_system.o debug.o \
console.o niku.o ai/ai.o ai/first_cave/first_cave.o ai/village/village.o \
ai/village/balrog_boss_running.o ai/village/ma_pignon.o ai/egg/egg.o ai/egg/igor.o ai/egg/egg2.o \
ai/weed/weed.o ai/weed/balrog_boss_flying.o ai/weed/frenzied_mimiga.o ai/sand/sand.o ai/sand/puppy.o \
ai/sand/curly_boss.o ai/sand/toroko_frenzied.o ai/maze/maze.o ai/maze/critter_purple.o ai/maze/gaudi.o \
ai/maze/pooh_black.o ai/maze/balrog_boss_missiles.o ai/maze/labyrinth_m.o ai/almond/almond.o ai/oside/oside.o \
ai/plantation/plantation.o ai/last_cave/last_cave.o ai/final_battle/balcony.o ai/final_battle/misery.o ai/final_battle/final_misc.o \
ai/final_battle/doctor.o ai/final_battle/doctor_frenzied.o ai/final_battle/doctor_common.o ai/final_battle/sidekicks.o ai/hell/hell.o \
ai/hell/ballos_priest.o ai/hell/ballos_misc.o ai/npc/balrog.o ai/npc/curly.o ai/npc/curly_ai.o \
ai/npc/misery.o ai/npc/npcregu.o ai/npc/npcguest.o ai/npc/npcplayer.o ai/weapons/weapons.o \
ai/weapons/polar_mgun.o ai/weapons/missile.o ai/weapons/fireball.o ai/weapons/blade.o ai/weapons/snake.o \
ai/weapons/nemesis.o ai/weapons/bubbler.o ai/weapons/spur.o ai/weapons/whimstar.o ai/sym/sym.o \
ai/sym/smoke.o ai/balrog_common.o ai/IrregularBBox.o stageboss.o ai/boss/omega.o \
ai/boss/balfrog.o ai/boss/x.o ai/boss/core.o ai/boss/ironhead.o ai/boss/sisters.o \
ai/boss/undead_core.o ai/boss/heavypress.o ai/boss/ballos.o endgame/island.o endgame/misc.o \
endgame/credits.o endgame/CredReader.o intro/intro.o intro/title.o pause/pause.o \
pause/options.o pause/dialog.o pause/message.o pause/objects.o graphics/nxsurface.o \
graphics/graphics.o graphics/sprites.o graphics/tileset.o graphics/font.o graphics/safemode.o \
graphics/palette.o sound/sound.o sound/sslib.o sound/org.o sound/pxt.o \
siflib/sif.o siflib/sifloader.o siflib/sectSprites.o siflib/sectStringArray.o extract/extract.o \
extract/extractpxt.o extract/extractfiles.o extract/extractstages.o extract/crc.o autogen/AssignSprites.o \
autogen/objnames.o stagedata.o common/FileBuffer.o common/InitList.o common/BList.o \
common/StringList.o common/DBuffer.o common/DString.o common/bufio.o common/stat.o \
common/misc.o \
`sdl-config --libs` -lSDL_ttf -lstdc++ -lm
main.o: main.cpp main.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h graphics/safemode.h
g++ -g -O2 -c main.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o main.o
game.o: game.cpp game.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h endgame/island.h endgame/credits.h \
endgame/CredReader.h intro/intro.h intro/title.h \
pause/pause.h pause/options.h inventory.h \
map_system.h profile.h
g++ -g -O2 -c game.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o game.o
object.o: object.cpp object.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h common/llist.h
g++ -g -O2 -c object.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o object.o
ObjManager.o: ObjManager.cpp ObjManager.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h common/llist.h
g++ -g -O2 -c ObjManager.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ObjManager.o
map.o: map.cpp map.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c map.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o map.o
TextBox/TextBox.o: TextBox/TextBox.cpp TextBox/TextBox.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c TextBox/TextBox.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o TextBox/TextBox.o
TextBox/YesNoPrompt.o: TextBox/YesNoPrompt.cpp TextBox/YesNoPrompt.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c TextBox/YesNoPrompt.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o TextBox/YesNoPrompt.o
TextBox/ItemImage.o: TextBox/ItemImage.cpp TextBox/ItemImage.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c TextBox/ItemImage.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o TextBox/ItemImage.o
TextBox/StageSelect.o: TextBox/StageSelect.cpp TextBox/StageSelect.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c TextBox/StageSelect.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o TextBox/StageSelect.o
TextBox/SaveSelect.o: TextBox/SaveSelect.cpp TextBox/SaveSelect.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h profile.h inventory.h
g++ -g -O2 -c TextBox/SaveSelect.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o TextBox/SaveSelect.o
profile.o: profile.cpp profile.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h profile.h
g++ -g -O2 -c profile.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o profile.o
settings.o: settings.cpp settings.fdh settings.h input.h \
replay.h common/FileBuffer.h common/DBuffer.h \
common/basics.h
g++ -g -O2 -c settings.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o settings.o
platform.o: platform.cpp platform.fdh config.h
g++ -g -O2 -c platform.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o platform.o
platform/Linux/vbesync.o: platform/Linux/vbesync.c platform/Linux/vbesync.fdh
g++ -g -O2 -c platform/Linux/vbesync.c -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o platform/Linux/vbesync.o
caret.o: caret.cpp caret.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h common/llist.h
g++ -g -O2 -c caret.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o caret.o
slope.o: slope.cpp slope.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c slope.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o slope.o
player.o: player.cpp player.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c player.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o player.o
playerstats.o: playerstats.cpp playerstats.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c playerstats.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o playerstats.o
p_arms.o: p_arms.cpp p_arms.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c p_arms.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o p_arms.o
statusbar.o: statusbar.cpp statusbar.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c statusbar.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o statusbar.o
tsc.o: tsc.cpp tsc.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h vararray.h tsc_cmdtbl.cpp
g++ -g -O2 -c tsc.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o tsc.o
screeneffect.o: screeneffect.cpp screeneffect.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c screeneffect.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o screeneffect.o
floattext.o: floattext.cpp floattext.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c floattext.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o floattext.o
input.o: input.cpp input.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c input.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o input.o
replay.o: replay.cpp replay.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h profile.h
g++ -g -O2 -c replay.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o replay.o
trig.o: trig.cpp trig.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c trig.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o trig.o
inventory.o: inventory.cpp inventory.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h inventory.h
g++ -g -O2 -c inventory.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o inventory.o
map_system.o: map_system.cpp map_system.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h map_system.h
g++ -g -O2 -c map_system.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o map_system.o
debug.o: debug.cpp debug.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c debug.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o debug.o
console.o: console.cpp console.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c console.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o console.o
niku.o: niku.cpp niku.fdh
g++ -g -O2 -c niku.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o niku.o
ai/ai.o: ai/ai.cpp ai/ai.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/ai.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/ai.o
ai/first_cave/first_cave.o: ai/first_cave/first_cave.cpp ai/first_cave/first_cave.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/first_cave/first_cave.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/first_cave/first_cave.o
ai/village/village.o: ai/village/village.cpp ai/village/village.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/village/village.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/village/village.o
ai/village/balrog_boss_running.o: ai/village/balrog_boss_running.cpp ai/village/balrog_boss_running.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h ai/balrog_common.h
g++ -g -O2 -c ai/village/balrog_boss_running.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/village/balrog_boss_running.o
ai/village/ma_pignon.o: ai/village/ma_pignon.cpp ai/village/ma_pignon.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/village/ma_pignon.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/village/ma_pignon.o
ai/egg/egg.o: ai/egg/egg.cpp ai/egg/egg.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/egg/egg.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/egg/egg.o
ai/egg/igor.o: ai/egg/igor.cpp ai/egg/igor.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/egg/igor.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/egg/igor.o
ai/egg/egg2.o: ai/egg/egg2.cpp ai/egg/egg2.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/egg/egg2.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/egg/egg2.o
ai/weed/weed.o: ai/weed/weed.cpp ai/weed/weed.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/weed/weed.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/weed/weed.o
ai/weed/balrog_boss_flying.o: ai/weed/balrog_boss_flying.cpp ai/weed/balrog_boss_flying.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/weed/balrog_boss_flying.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/weed/balrog_boss_flying.o
ai/weed/frenzied_mimiga.o: ai/weed/frenzied_mimiga.cpp ai/weed/frenzied_mimiga.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/weed/frenzied_mimiga.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/weed/frenzied_mimiga.o
ai/sand/sand.o: ai/sand/sand.cpp ai/sand/sand.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/sand/sand.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/sand/sand.o
ai/sand/puppy.o: ai/sand/puppy.cpp ai/sand/puppy.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/sand/puppy.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/sand/puppy.o
ai/sand/curly_boss.o: ai/sand/curly_boss.cpp ai/sand/curly_boss.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/sand/curly_boss.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/sand/curly_boss.o
ai/sand/toroko_frenzied.o: ai/sand/toroko_frenzied.cpp ai/sand/toroko_frenzied.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/sand/toroko_frenzied.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/sand/toroko_frenzied.o
ai/maze/maze.o: ai/maze/maze.cpp ai/maze/maze.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/maze/maze.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/maze/maze.o
ai/maze/critter_purple.o: ai/maze/critter_purple.cpp ai/maze/critter_purple.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/maze/critter_purple.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/maze/critter_purple.o
ai/maze/gaudi.o: ai/maze/gaudi.cpp ai/maze/gaudi.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/maze/gaudi.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/maze/gaudi.o
ai/maze/pooh_black.o: ai/maze/pooh_black.cpp ai/maze/pooh_black.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/maze/pooh_black.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/maze/pooh_black.o
ai/maze/balrog_boss_missiles.o: ai/maze/balrog_boss_missiles.cpp ai/maze/balrog_boss_missiles.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h ai/balrog_common.h
g++ -g -O2 -c ai/maze/balrog_boss_missiles.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/maze/balrog_boss_missiles.o
ai/maze/labyrinth_m.o: ai/maze/labyrinth_m.cpp ai/maze/labyrinth_m.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/maze/labyrinth_m.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/maze/labyrinth_m.o
ai/almond/almond.o: ai/almond/almond.cpp ai/almond/almond.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \