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stagedata.h
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stagedata.h
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#ifndef _STAGEDATA_H
#define _STAGEDATA_H
//#define NMAPS 120
//extern MapRecord stages[NMAPS];
#define NUM_BACKDROPS 12
#define NUM_TILESETS 22
extern const char *backdrop_names[];
extern const char *tileset_names[];
#define NPCSET_GUEST 0
#define NPCSET_0 1
#define NPCSET_EGGS1 2
#define NPCSET_RAVIL 3
#define NPCSET_WEED 4
#define NPCSET_MAZE 5
#define NPCSET_SAND 6
#define NPCSET_OMG 7
#define NPCSET_CEMET 8
#define NPCSET_BLLG 9
#define NPCSET_PLANT 10
#define NPCSET_FROG 11
#define NPCSET_CURLY 12
#define NPCSET_STREAM 13
#define NPCSET_IRONH 14
#define NPCSET_TORO 15
#define NPCSET_X 16
#define NPCSET_DARK 17
#define NPCSET_ALMO1 18
#define NPCSET_EGGS2 19
#define NPCSET_TWIND 20
#define NPCSET_MOON 21
#define NPCSET_CENT 22
#define NPCSET_HERI 23
#define NPCSET_RED 24
#define NPCSET_MIZA 25
#define NPCSET_DR 26
#define NPCSET_ALMO2 27
#define NPCSET_KINGS 28
#define NPCSET_HELL 29
#define NPCSET_PRESS 30
#define NPCSET_PRIEST 31
#define NPCSET_BALLOS 32
#define NPCSET_ISLAND 33
#endif