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snake.js
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snake.js
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import { getInputDirection } from "./input.js"
export const SNAKE_SPEED = 5
const snakeBody = [{ x: 11, y: 11 }]
let newSegments = 0
export function update() {
addSegments()
const inputDirection = getInputDirection()
for (let i = snakeBody.length - 2; i >= 0; i--) {
snakeBody[i + 1] = { ...snakeBody[i] }
}
snakeBody[0].x += inputDirection.x
snakeBody[0].y += inputDirection.y
}
export function draw(gameBoard) {
snakeBody.forEach(segment => {
const snakeElement = document.createElement('div')
snakeElement.style.gridRowStart = segment.y
snakeElement.style.gridColumnStart = segment.x
snakeElement.classList.add('snake')
gameBoard.appendChild(snakeElement)
})
}
export function expandSnake(amount) {
newSegments += amount
}
export function onSnake(position, { ignoreHead = false } = {}) {
return snakeBody.some((segment, index) => {
if (ignoreHead && index === 0) return false
return equalPositions(segment, position)
})
}
export function getSnakeHead() {
return snakeBody[0]
}
export function snakeIntersection() {
return onSnake(snakeBody[0], { ignoreHead: true })
}
function equalPositions(pos1, pos2) {
return pos1.x === pos2.x && pos1.y === pos2.y
}
function addSegments() {
for (let i = 0; i < newSegments; i++) {
snakeBody.push({ ...snakeBody[snakeBody.length - 1] })
}
newSegments = 0
}