This project is a Unity Project for a Game Jam @ MacEwan from November 8-10, 2019. You must complete it in 48 hours with a group. You must also have fun.
Topic: Clockwork
It is a platformer involving ghosts. You control the player (robot) with the arrow keys or the a, d, w keys.
Joe broke the clock. Now it's your job as a robot mechanic to fix the Clock of Causality. Thanks to Joe, the "wibbly-wobbly, timey-wimey stuff" effect of the space-time continuum has caused your robot soul to be separated from the motherboard, creating a dual version of yourself that is able to interact with things. The Clock of Causality upholds the space-time continuum and if you do not fix the clock soon, "everyone dies, the end".
TL;DR
Something "wibbly-wobbly, timey-wimey stuff" happened and you must collect all 12 pieces to fix the Clock of Causality.
- Use A, W, D keys or Left, Right, Up arrow key (or both) to move
- There is a long and a short jump depending on how long you press the jump button
- Space key for "soul jumping"
The rules for copy and distributing this project licence are outlined in the licence.txt file.
This project is under an MIT licence
- Unity