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winhud.opy
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winhud.opy
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#!mainFile "main.opy"
#https://www.dafont.com/edition-12.font
#https://www.dafont.com/alkhemikal.font
#Strings have a maximum of 511 bytes, so to get the nth letter of a name (starting at 0), we need a length of 510-n.
#Battletags have a max of 12 letters, so to get letter[11], we need a min length of 510-11 = 499.
#globalvar str510Bytes = "mjlkdqfslqfdmjskjsldmkfljmfqsdksfdkjmlkjlmkmjlksqmjsfdmljkfqdsmjlkdqfslqfdmjskjsldmkfljmfqsdksfdkjmlkjlmkmjlksqmjsfdmljkfqdsmjlkdqfslqfdmjskjsldmkfljmfqsdksfdkjmlkjlmkmjlksqmjsfdmljkfqdsmjlkdqfslqfdmjskjsldmkfljmfqsdksfdkjmlkjlmkmjlksqmjsfdmljkfqdsmjlkdqfslqfdmjskjsldmkfljmfqsdksfdkjmlkjlmkmjlksqmjsfdmljkfqdsmjlkdqfslqfdmjskjsldmkfljmfqsdksfdkjmlkjlmkmjlksqmjsfdmljkfqdsmjlkdqfslqfdmjskjsldmkfljmfqsdksfdkjmlkjlmkmjlksqmjsfdmljkfqdsmjlkdqfslqfdmjskjsldmkfljmfqsdkqsdfmjklqsdfmklsdfmkljfdsqjkmlqsdfqdfsfdsqdfz"
globalvar str499Bytes = p"mjlkdqfslqfdmjskjsldmkfljmfqsdksfdkjmlkjlmkmjlksqmjsfdmljkfqdsmjlkdqfslqfdmjskjsldmkflnmfqsdksfdkjmlkjlmkmjlksqmjsfdmljkfqdsmjlkdqfslqfdmjskjsldmkfljmfqsdksfdkjnlkjlmkmjlksqmjsfdmljkfqdsmjlkdqfslqfdmjskjsldmkfljmfqsdksfdkjmlkjlmkmjlksqmjsfdmnjkfqdsmjlkdqfslqfdmjskjsldmkfljmfqsdksfdkjmlkjlmkmjlksqmjsfdmljkfqdsmjnkdqfslqfdmjskjsldmkfljmfqsdksfdkjmlkjlmkmjlksqmjsfdmljkfqdsmjlkdqfslqfdmjskjsldmkfljmfqsdnsfdkjmlkjlmkmjlksqmjsfdmljkfqdsmjlkdqfslqfdmjskjslnmkfljmfqsdkqsdfmjklqsdfmklsdfmkljfdsqjk\nlqsdf"
globalvar strAdditionalBytes = [
p"",
p"*",
p"**",
p"***",
p"****",
p"*****",
p"******",
p"*******",
p"********",
p"*********",
p"**********",
p"***********",
]
#globalvar str254Bytes = "mjlkdqfslqfdmjskjsldmkfljmfqsdksfdkjmlkjlmkmjlksqmjsfdmljkfqdsmjlkdqfslqfdmjskjsldmkfljmfqsdksfdkjmlkjlmkmjlksqmjsfdmljkfqdsmjlkdqfslqfdmjskjsldmkfljmfqsdksfdkjmlkjlmkmjlksqmjsfdmljkfqdsmjlkdqfslqfdmjskjsldmkfljmfqsdksfdkjmlkjlmkmjlksqmjsfdmljkfqdsmjqsdf"
globalvar displayWinHuds
playervar i
playervar j
playervar strByteLimit
playervar strWithName
playervar strWithGuessedName
playervar currentLetter
playervar playerName = ""
playervar playerLetters = []
playervar hudLines = []
playervar hudPadding = ""
playervar lineLength
playervar couldNameBeGuessed = false
#!include "font.opy"
#!define BATTLETAG_MAX_LENGTH 12
#!define generateAlphabetMappings(mappings) __script__("generateAlphabetMappings.js")
#TODO: shit with diacritics, they take more than 1 byte so we gotta compare byte by byte, then merge later
#https://docs.oracle.com/cd/E29584_01/webhelp/mdex_basicDev/src/rbdv_chars_mapping.html
generateAlphabetMappings({
"0": ["0"],
"1": ["1"],
"2": ["2"],
"3": ["3"],
"4": ["4"],
"5": ["5"],
"6": ["6"],
"7": ["7"],
"8": ["8"],
"9": ["9"],
"A": ["A", "a"/*, "À", "Á", "Â", "Ã", "Ä", "Å", "Æ", "à", "á", "â", "ã", "ä", "å", "æ", "Ā", "ā", "Ă", "ă", "Ą", "ą"*/],
"B": ["B", "b"/*, "ß"*/],
"C": ["C", "c"/*, "Ç", "ç", "Ć", "ć", "Ĉ", "ĉ", "Ċ", "ċ", "Č", "č"*/],
"D": ["D", "d"/*, "Ď", "ď", "Đ", "Ð", "đ"*/],
"E": ["E", "e"/*, "È", "É", "Ê", "Ë", "è", "é", "ê", "ë", "Ē", "ē", "Ĕ", "ĕ", "Ė", "ė", "Ę", "ę", "Ě", "ě"*/],
"F": ["F", "f"],
"G": ["G", "g"/*, "Ĝ", "ĝ", "Ğ", "ğ", "Ġ", "ġ", "Ģ", "ģ"*/],
"H": ["H", "h"/*, "Ĥ", "ĥ", "Ħ", "ħ"*/],
"I": ["I", "i"/*, "Ì", "Í", "Î", "Ï", "ì", "í", "î", "ï", "Ĩ", "ĩ", "Ī", "ī", "Ĭ", "ĭ", "Į", "į", "İ", "ı"*/],
"J": ["J", "j"/*, "Ĵ", "ĵ"*/],
"K": ["K", "k"/*, "Ķ", "ķ", "ĸ"*/],
"L": ["L", "l"/*, "Ĺ", "ĺ", "Ļ", "ļ", "Ľ", "ľ", "Ŀ", "ŀ", "Ł", "ł"*/],
"M": ["M", "m"],
"N": ["N", "n"/*, "Ñ", "ñ", "Ń", "ń", "Ņ", "ņ", "Ň", "ň", "ʼn", "Ŋ", "ŋ"*/],
"O": ["O", "o"/*, "Ò", "Ó", "Ô", "Õ", "Ö", "Ø", "ò", "ó", "ô", "õ", "ö", "ø", "Ō", "ō", "Ŏ", "ŏ", "Ő", "ő"*/],
"P": ["P", "p"/*, "Þ", "þ"*/],
"Q": ["Q", "q"],
"R": ["R", "r"/*, "Ŕ", "ŕ", "Ŗ", "ŗ", "Ř", "ř"*/],
"S": ["S", "s"/*, "Ś", "ś", "Ŝ", "ŝ", "Ş", "ş", "Š", "š"*/],
"T": ["T", "t"/*, "Ţ", "ţ", "Ť", "ť", "Ŧ", "ŧ"*/],
"U": ["U", "u"/*, "Ù", "Ú", "Û", "Ü", "ù", "ú", "û", "ü", "Ũ", "ũ", "Ū", "ū", "Ŭ", "ŭ", "Ů", "ů", "Ű", "ű", "Ų", "ų"*/],
"V": ["V", "v"],
"W": ["W", "w"/*, "Ŵ", "ŵ"*/],
"X": ["X", "x"],
"Y": ["Y", "y"/*, "Ý", "ý", "ÿ", "Ŷ", "ŷ", "Ÿ"*/],
"Z": ["Z", "z"/*, "Ź", "ź", "Ż", "ż", "Ž", "ž"*/],
})
#!define HALFWIDTH_SPACE " "
#!define THIN_SPACE " "
#!define FULLWIDTH_SPACE " "
#!define MAX_CHARS_IN_LINE 132
rule "determine player name":
@Event eachPlayer
@Condition eventPlayer.hasSpawned()
wait(2)
#print("{}".format(eventPlayer.strNameDeterminator))
#print(eventPlayer.strWithName)
#print("{}{}".format(eventPlayer.strWithGuessedName, alphabetMappings[eventPlayer.i][eventPlayer.j]))
#print("player name: {}".format(eventPlayer.playerName))
#print("i: {}, j: {}".format(eventPlayer.i, eventPlayer.j))
for eventPlayer.currentLetter in range(BATTLETAG_MAX_LENGTH):
eventPlayer.strByteLimit = "{}{}".format(str499Bytes, strAdditionalBytes[BATTLETAG_MAX_LENGTH-1-eventPlayer.currentLetter])
eventPlayer.strWithName = "{}{}".format(eventPlayer.strByteLimit, eventPlayer)
eventPlayer.strWithGuessedName = "{}{}".format(eventPlayer.strByteLimit, eventPlayer.playerName)
for eventPlayer.i in range(len(alphabet)):
for eventPlayer.j in range(len(alphabetMappings[eventPlayer.i])):
if eventPlayer.strWithName == "{}{}".format(eventPlayer.strWithGuessedName, alphabetMappings[eventPlayer.i][eventPlayer.j]):
eventPlayer.playerName = "{}{}".format(eventPlayer.playerName, alphabetMappings[eventPlayer.i][eventPlayer.j])
eventPlayer.playerLetters.append(eventPlayer.i)
goto letter_found
wait()
goto end_search
letter_found:
end_search:
if eventPlayer.playerName != "{}".format(eventPlayer):
eventPlayer.couldNameBeGuessed = false
return
#Calculate the player's line length (not including padding)
eventPlayer.lineLength = 0
for eventPlayer.i in range(len(eventPlayer.playerLetters)):
eventPlayer.lineLength += charLengths[eventPlayer.playerLetters[eventPlayer.i]]
if eventPlayer.i < len(eventPlayer.playerLetters)-1:
eventPlayer.lineLength += 2 #account for the space between letters
#Put padding
for eventPlayer.i in range(floor((MAX_CHARS_IN_LINE-eventPlayer.lineLength)/2)):
eventPlayer.hudPadding = "{}{}".format(eventPlayer.hudPadding, FULLWIDTH_SPACE)
if (MAX_CHARS_IN_LINE-eventPlayer.lineLength)%2 == 1:
eventPlayer.hudPadding = "{}{}".format(eventPlayer.hudPadding, HALFWIDTH_SPACE)
for eventPlayer.i in range(FONT_HEIGHT):
eventPlayer.hudLines[eventPlayer.i] = ""
for eventPlayer.j in range(len(eventPlayer.playerLetters)):
eventPlayer.hudLines[eventPlayer.i] = "{}{}{}".format(eventPlayer.hudLines[eventPlayer.i], charLines[eventPlayer.playerLetters[eventPlayer.j]][eventPlayer.i], FONT_LETTER_SPACING if eventPlayer.j < len(eventPlayer.playerLetters)-1 else "")
wait()
eventPlayer.couldNameBeGuessed = true
#!define winHud(str, pos, sortOrder, hudreeval) hudSubheader(getAllPlayers() if displayWinHuds else [], str, pos, sortOrder, Color.GREEN, hudreeval, SpecVisibility.DEFAULT)
#!define winHudLineLeft(index) winHud("{}{}{}".format(winner.hudPadding, THIN_SPACE, winner.hudLines[index]), HudPosition.LEFT, -550+(index), HudReeval.VISIBILITY_AND_STRING)
#!define winHudLineRight(index) winHud("{}{}".format(winner.hudLines[index], winner.hudPadding), HudPosition.RIGHT, -550+(index), HudReeval.VISIBILITY_AND_STRING)
rule "display win huds":
winHud(b" \n\n\n\n\n\n\n\n\n", HudPosition.RIGHT, -600, HudReeval.VISIBILITY)
winHud(" \n\n\n\n\n\n\n\n", HudPosition.LEFT, -600, HudReeval.VISIBILITY)
winHud(" \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n", HudPosition.TOP, -9999, HudReeval.VISIBILITY)
#winHud(" \n\n\n\n\n\n\n\n\n\n", HudPosition.RIGHT, -590, HudReeval.VISIBILITY)
#winHud(" \n\n\n\n\n\n\n\n\n\n", HudPosition.LEFT, -590, HudReeval.VISIBILITY)
winHudLineLeft(0)
winHudLineLeft(1)
winHudLineLeft(2)
winHudLineLeft(3)
winHudLineLeft(4)
winHudLineLeft(5)
winHudLineLeft(6)
winHudLineLeft(7)
winHudLineLeft(8)
winHudLineLeft(9)
winHudLineLeft(10)
winHudLineLeft(11)
winHudLineRight(0)
winHudLineRight(1)
winHudLineRight(2)
winHudLineRight(3)
winHudLineRight(4)
winHudLineRight(5)
winHudLineRight(6)
winHudLineRight(7)
winHudLineRight(8)
winHudLineRight(9)
winHudLineRight(10)
winHudLineRight(11)
winHud(" \n\n", HudPosition.RIGHT, -500, HudReeval.VISIBILITY)
winHud(" \n\n", HudPosition.LEFT, -500, HudReeval.VISIBILITY)
winHud(" ▒▒ ▒▒ ▒▒ ▒▒", HudPosition.LEFT, -485, HudReeval.VISIBILITY)
winHud(" ▒▒ ▒▒ ▒▒ ▒▒", HudPosition.LEFT, -484, HudReeval.VISIBILITY)
winHud(" ▒▒ ▒▒ ▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒", HudPosition.LEFT, -483, HudReeval.VISIBILITY)
winHud(" ▒▒ ▒▒ ▒▒ ▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒", HudPosition.LEFT, -482, HudReeval.VISIBILITY)
winHud(" ▒▒ ▒▒ ▒▒ ▒▒ ▒▒ ▒▒ ▒▒ ▒▒", HudPosition.LEFT, -481, HudReeval.VISIBILITY)
winHud(" ▒▒▒ ▒▒ ▒▒▒ ▒▒ ▒▒ ▒▒ ▒▒▒▒▒▒ ▒▒", HudPosition.LEFT, -480, HudReeval.VISIBILITY)
winHud(" ▒▒ ▒▒ ▒▒ ▒▒ ▒▒ ▒▒ ▒▒▒▒▒▒ ▒▒", HudPosition.LEFT, -479, HudReeval.VISIBILITY)
winHud(" ▒▒▒▒▒▒▒▒ ▒▒ ▒▒ ▒▒ ▒▒ ", HudPosition.LEFT, -478, HudReeval.VISIBILITY)
winHud(" ▒▒▒▒▒▒▒▒ ▒▒ ▒▒ ▒▒ ▒▒▒▒▒▒▒ ▒▒", HudPosition.LEFT, -477, HudReeval.VISIBILITY)
winHud(" ▒▒ ▒▒ ▒▒ ▒▒ ▒▒ ▒▒▒▒▒▒ ▒▒
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n", HudPosition.LEFT, -476, HudReeval.VISIBILITY)
winHud("▒▒ ▒▒ ▒▒ ▒▒ ", HudPosition.RIGHT, -485, HudReeval.VISIBILITY)
winHud("▒▒ ▒▒ ▒▒ ▒▒ ", HudPosition.RIGHT, -484, HudReeval.VISIBILITY)
winHud("▒▒ ▒▒ ▒▒ ▒▒▒▒▒▒ ▒▒▒▒▒▒ ▒▒ ", HudPosition.RIGHT, -483, HudReeval.VISIBILITY)
winHud("▒▒ ▒▒ ▒▒ ▒▒ ▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒ ▒▒ ", HudPosition.RIGHT, -482, HudReeval.VISIBILITY)
winHud("▒▒ ▒▒ ▒▒ ▒▒ ▒▒ ▒▒ ▒▒ ▒▒ ", HudPosition.RIGHT, -481, HudReeval.VISIBILITY)
winHud("▒▒▒ ▒▒ ▒▒▒ ▒▒ ▒▒ ▒▒ ▒▒▒▒▒▒ ▒▒ ", HudPosition.RIGHT, -480, HudReeval.VISIBILITY)
winHud(" ▒▒ ▒▒ ▒▒ ▒▒ ▒▒ ▒▒ ▒▒▒▒▒▒ ▒▒ ", HudPosition.RIGHT, -479, HudReeval.VISIBILITY)
winHud(" ▒▒▒▒▒▒▒▒ ▒▒ ▒▒ ▒▒ ▒▒ ", HudPosition.RIGHT, -478, HudReeval.VISIBILITY)
winHud(" ▒▒▒▒▒▒▒▒ ▒▒ ▒▒ ▒▒ ▒▒▒▒▒▒▒ ▒▒ ", HudPosition.RIGHT, -477, HudReeval.VISIBILITY)
winHud(" ▒▒ ▒▒ ▒▒ ▒▒ ▒▒ ▒▒▒▒▒▒ ▒▒
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n", HudPosition.RIGHT, -476, HudReeval.VISIBILITY)